Showing posts with label energy. Show all posts
Showing posts with label energy. Show all posts

Sunday, March 22, 2015

Chaos - Energy - d4+2 Random Energy

d4+2 Random Energy




*used for boost both spell's energy and movement. It's value it's the sum of a result of 1 die roll plus 2.





Card Type:      Energy
Card Duration:  Instant
Range:          None
Energy supply:  d4+2

Cannot be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Energy - d4+3 Random Energy

d4+3 Random Energy




*used for boost both spell's energy and movement. It's value it's the sum of a result of 1 die roll plus 3





Card Type:      Energy
Card Duration:  Instant
Range:          None
Energy supply:  d4+3

Cannot be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Thaumaturgy - Energy - 5 Energy

5 Energy



*used to boost spell's energy or movement







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Energy - 6 Flash Energy

6 Flash Energy



*used for boost spell's energy. Cannot boost movement.







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  6

Cannot be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Energy - 4 Flash Energy

4 Flash Energy



*used for boost spell's energy. Cannot boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Can be Countered



Note: none



Winged StrikeFlame BreathTail SlapFearsome BiteRaking TalonsMagic Resistance6 Flash Energy5 Flash Energy4 Flash EnergySummon DrakePlanar CallDragon ScalesRegenerationTreasure LustAdrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Energy - 5 Flash Energy

5 Flash Energy



*used for boost spell's energy. Cannot boost movement.







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Can be Countered



Note: none



Winged StrikeFlame BreathTail SlapFearsome BiteRaking TalonsMagic Resistance6 Flash Energy5 Flash Energy4 Flash EnergySummon DrakePlanar CallDragon ScalesRegenerationTreasure LustAdrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Energy - 6 Flash Energy

6 Flash Energy



*used for boost spell's energy. Not able to boost movement








Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  6

Cannot be Countered



Note: none



Winged StrikeFlame BreathTail SlapFearsome BiteRaking TalonsMagic Resistance6 Flash Energy5 Flash Energy4 Flash EnergySummon DrakePlanar CallDragon ScalesRegenerationTreasure LustAdrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, November 13, 2014

Totem - Energy - Spiritual Infusion

Spiritual Infusion



This card's energy value is equal to 1 plus the number of Totems in play.







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  1 + n° Totems

Cannot be Countered



Note: none



Primal ScreamFeral StrikeWrath of the AncestorsAnti-AntiNegate NeutralSpiritual InfusionSummon Totem SpiritPlanar CallSpirit of the BearSpirit of the OwlSpirit of the RavenSpirit of the CatSpirit of the SerpentSpirit of the Wolf



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Wednesday, November 12, 2014

Mythology - Energy - 4 energy

4 Energy



*used to boost movement or spell's energy







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Energy - 5 Energy

5 Energy



*used for boost both movement or spell's energy







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, October 2, 2014

Mutation - Neutral/Counter - Gnome Form

Gnome Form


Transformation
Transform yourself or a target creature you control to the size of a gnome. A gmone's base move is 2. While transformed, roll a die each time you are attacked. You evade the attack on a result of 1-2. When you are attacked, you may cast this spell as a counter.


Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  2

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral/Attack - Stretch

Stretch



Stretch your arms like taffy. You may pick up any 1 uncarried item or treasure in your < LOS >. Picking up objects still costs movement points, and picking up a treasure still end your turn.
-or-
Drop 1 item or treasure you are carrying in any square in your < LOS >
-or-
As an attack, punch any target in your < LOS >

Card Type:      Neutral / Attack
Card Duration:  Instant
Range:          Caster
Energy supply:  2

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Energy - 4 Energy

4 Energy



*used to boost movement or spell's energy






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Energy - 5 Energy

5 Energy



*used to boost movemente or spell's energy






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Wednesday, October 1, 2014

Mentalism - Counter - Absorb Spell

Absorb Spell



Cancel 1 target spell being cast. Them take the cancelled spell card and add it to your hand. Discard any Magic cards used to boost the cancelled spell.



Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none





Note: 
 HOW TO USE  after declaring a spell of any origin and category, or after declaring use of energy cards that boost this spell energy, you can play this card from your hand. Target spell cast by an opponent, and any effect done by the target spell become cancelled, and you draw the spell's card from target opponent's hand.

 ADD  when target player uses Add to boost spell's energy with 2 energy cards, you can play Absorb spell and choose to target the main spell casted by this player or Add. If you do, energy cards used to boost spell's energy in this way come back to target players hand, and he or she can boost spell's energy by using only 1 energy card.

 INEFFECTIVE  on Counter spell (they aren't cast normally) and Item cards (that are not spell cards)

 COUNTER  you can counter target Absorb Spell targeting you only with Anti-Anti.



Psychic StormShare LifeThought StealPowerthrustMental ForceBrain BurnShieldAbsorb Spell4 EnergyPain LinkTeleportPick LockShatterMeditateAstral ProjectonAdd



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mentalism - Counter - Shield

Shield



Reduce damage being dealt to you from a single source by this spell's energy plus 2.




Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2





Note: 
 ENERGY  remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point.

 SOURCE  this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them.

 COUNTER  you can counter target Shield targeting you only with Anti-Anti.



Psychic StormShare LifeThought StealPowerthrustMental ForceBrain BurnShieldAbsorb Spell4 EnergyPain LinkTeleportPick LockShatterMeditateAstral ProjectonAdd

Version: Conjuring / Mentalism



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Friday, February 21, 2014

Conjuring - Counter - Shield

Shield


Reduce damage being dealt to you from a single source by this spell's energy plus 2.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2





Note: 
 ENERGY  remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point.

 SOURCE  this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them.

 COUNTER  you can counter target Shield targeting you only with Anti-Anti.



Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush


Version: Conjuring / Mentalism


 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, February 13, 2014

Alchemy - Neutral - Add

Add


Combine the energy values of 2 Magic cards together and use them to boost 1 of your spells or action. No further energy can be added to them.




Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3 
Schools:        Alchemy, Mentalism x2 
 





Note: 
 HOW TO PLAY  when you declare a play of a magic card that require any energy value for the effect, such as damage, number of attack or other, you can use this card instead a normal energy card. If you do, you can add 2 energy card (both pure energy card or spells that provide energy value) to boost the spell's energy. No more than 2 energies can be played by this card.

 TEMPORARY SPELLS  when you play a spell which duration depends on the spell's energy, you can play Add to play 2 cards instead of one.

 MOVEMENT  when you boost your movement, you can use Add to boost it with 2 energy card instead of one. 

 COUNTER  Negate Neutral or any other counter that afflicts magic cards or neutral cards can be used to counter this one. Counters can be played before or after the declaring energy cards used, the only card that will be trash is Add, no energy card are discarded by countering this spell.





Stone Dead, Acid Bath, Fool's Gold, 5 Energy, 4 Energy, Boomstone, Universal Solvent, Null Powder, Bloodshard, Powerstone, Speedstone, Mightstone, Lifestone, Spellstone, Brainstone, Visionstone, Homunculus, Add



 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.