Mist Body
Transformation
You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You cannot attack or be attacked. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Card Type: Neutral
Card Duration: Temporary
Range: Caster
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Extra Arms
Transformation
You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you can pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end you turn, but you cannot carry more than 1 treasure at a time. When punching, you punch affects all wizard and creatures within your reach.
Card Type: Neutral
Card Duration: Temporary
Range: Caster
Energy supply: 3
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Adrenaline
Target yourself, a wizard, or a creature. While this spell lasts, the target may attack twice per turn. If the target is stunned, it may either attack once and move, or attack twice without moving.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Slime Form
Transformation
Transform yourself or target creature you control into a slime. A slime's base move is 3, and it ignores doors and object (except walls and stone blocks) when moving. Moving through a closed door forces a slime to drop any carried trasure. Each time a slime enters a square with any wizards or creatures in it, each wizard or creature in that square suffer 1 physical damage. This spell is not an attack and cannot be evaded. Slimes cannot attack and may only cast counter spells.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Big Man Form
Transformation
Transform yourself or a target creature you control into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking < LOS >. No one can move past a big man, cast spells past him, or enter his square. When he moves, a big man pushes wizards and creature (but not object) down the corridor in front of him. At intersection, pushed wizards and creatures choose which direction to move. A big man punches for 3 physical damage.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Golem Form
Transformation
Transform yourself or a target creature you control into a golem. A golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golems may only cast counter spells. Picking up a trasure costs 1 movement point instead of ending a golem's turn.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Gnome Form
Transformation
Transform yourself or a target creature you control to the size of a gnome. A gmone's base move is 2. While transformed, roll a die each time you are attacked. You evade the attack on a result of 1-2. When you are attacked, you may cast this spell as a counter.
Card Type: Neutral / Counter
Card Duration: Temporary
Range: Caster / Line of Sight
Energy supply: 2
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Featherweight
When you are attacked, cast this spell as a counter to become as light as a feather. While this spell lasts, all damage done to you moves you back 1 square per point instead of doing damage. When this moves you through intersection, you choose which direction to move. You may move around corners, but if you become unable to move, you suffer any remaining damage normally.
Card Type: Counter
Card Duration: Temporary
Range: Caster
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Disease
You become the carrier of a deadly disease! While this spell lasts, you deal 3 physical damage each time you enter a square to each other wizard or creature in that square. Each wizard or creature may only be damaged by this spell once per turn. This spell only uses up your attack on the turn it is cast.
Card Type: Attack
Card Duration: Temporary
Range: Caster
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.