Showing posts with label transformation. Show all posts
Showing posts with label transformation. Show all posts

Thursday, October 2, 2014

Mutation - Neutral - Werewolf Form

Werewolf Form


Transformation
Transform yourself or a target creature you control into a large, hairy werewolf. A werewolf's base move is 4. A werewolf's punches inflict physical damage equal to the result of a die roll. Werewolf can only cast counter spells.




Card Type:      Neutral
Card Duration:  Permanent
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Slime Form

Slime Form


Transformation
Transform yourself or target creature you control into a slime. A slime's base move is 3, and it ignores doors and object (except walls and stone blocks) when moving. Moving through a closed door forces a slime to drop any carried trasure. Each time a slime enters a square with any wizards or creatures in it, each wizard or creature in that square suffer 1 physical damage. This spell is not an attack and cannot be evaded. Slimes cannot attack and may only cast counter spells.
Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Big Man Form

Big Man Form


Transformation
Transform yourself or a target creature you control into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking < LOS >. No one can move past a big man, cast spells past him, or enter his square. When he moves, a big man pushes wizards and creature (but not object) down the corridor in front of him. At intersection, pushed wizards and creatures choose which direction to move. A big man punches for 3 physical damage.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Golem Form

Golem Form


Transformation
Transform yourself or a target creature you control into a golem. A golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golems may only cast counter spells. Picking up a trasure costs 1 movement point instead of ending a golem's turn.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral/Counter - Gnome Form

Gnome Form


Transformation
Transform yourself or a target creature you control to the size of a gnome. A gmone's base move is 2. While transformed, roll a die each time you are attacked. You evade the attack on a result of 1-2. When you are attacked, you may cast this spell as a counter.


Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  2

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.