Showing posts with label neutral. Show all posts
Showing posts with label neutral. Show all posts

Monday, March 23, 2015

Necromancy - Neutral - Boneyard

Boneyard



Creation
Create 1 Boneyard in target empty square. Boneyard blocks < LOS > but does not block movement. Boneyard takes 1 crack to destroy. Any wizard or creature entering a square with a Boneyard suffers physical damage equal to the result of 1 die roll. When a Boneyard token is removed from the board, it shatters in an explosion od bone splinters. All wizard or creatures within < LOS > of the Boneyard suffer physical damage equal to the result of 1 die roll. This spell is not an attack and cannot be evaded.

Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none





Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Bone Armor

Bone Armor




Your body is encased in a thick suit of bones. While this spell lasts, alla damage you suffer from any source is reduced by 1. Any wizard or creature that enters your square suffers 1 physical damage. When this spell ends or is cancelled, any wizards or creatures in your square or in squares adjacent to you suffer 1 physical damage. This spell is not an attack and cannot be countered.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Skull Servant

Skull Servant



Creation
Create 1 Skull Servant in target empty square. Skull Servant takes 1 crack to destroy. While this spell lasts, you may cast any < LOS > spells from the target square as if your wizard were standing in that square.


Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Enervate

Enervate




While this spell lasts, each time you perform an attack that deals damage, deal 1 additional magical damage. If the target of your attack loses life, gain 1 life.




Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Sunday, March 22, 2015

Chaos - Neutral - Prismatic Mist

Prismatic Mist


Creation
Create Prismatic Mist in target empty square. Then, place 1 Prismatic Mist token in each empty square adjacent to the target, but not across walls or doors. Prismatic Mist does not block < LOS > or movement. When a wizard enters a square with Prismatic Mist, roll 1 die and apply the effect from the list below that matches the result of the roll.
1. He suffers 2 magical damage.
2. He discard 2 random spell cards.
3. He loses 2 movement point this turn.
4. He draws 2 spell cards then discard down to the maximum hand size.
This spell is not an attack and cannot be evaded.

Card Type:      Neutral
Card Duration:  Permanent
Range:          Same-Sector
Energy supply:  d4

Can be Countered



Note: none




Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist






The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Neutral - Chaos Claws

Chaos Claws



While this spell lasts, your punch attack inflict a random effect on the target wizard instead of normal damage. Roll 1 die and apply the effect from the list below that matches the result of the roll:
1. The wizard suffers 4 magical damage.
2. Steal 2 random spell cards from the wizard then discard down to your max hand size.
3. The wizard gains 2 stun tokens.
4. You choose which of the above effects to apply.

Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none


Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist






The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Neutral - Second Sight

Second Sight




While this spell lasts, you have < LOS > to all wizards and creatures in your current sector.





Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Neutral - Nevermind

Nevermind




While this spell lasts, each time you attack a wizard and deal at least 1 damage, you may draw 1 card from his hand at random and add it to your hand. Then, discard down to your maximum hand size.




Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Thaumaturgy - Neutral - Rotate Sector

Rotate Sector



Rotate target sector board in either direction by 90° or 180°







Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Around the Corner

Around the Corner



Aim one target < LOS > spell you cast around one corner (up to 180°).







Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Pick Lock

Pick Lock


Mundane
Unlock target door momentarily. The door re-locks after you pass through it, although you may "hold the door open" for others while you are adjacent to the door.
Mundane action cannot be countered.



Card Type:      Neutral
Card Duration:  Instant
Range:          Adjacent
Energy supply:  3

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Seal Door

Seal Door



Create a seal on target door. The door cannot be unlocked or opened by anyone, but it may still be destroyed.






Card Type:      Neutral
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  2

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Pass Through Wall

Pass Through Wall



Move through target wall once, ignoring any effects on the wall.






Card Type:      Neutral
Card Duration:  Instant
Range:          Adjacent
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Gravity

Gravity


Global
Increase the pull of gravity within the entire game board. Alla wizards and creatures immediately drop all carried items and treasures. While this spell lasts, wizards and creatures cannot pick up objects or treasures. All wizard have < LOS > to Global spells for purposes of dispelling or countering them.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Dispel

Dispel



Immediately end 1 target non-instant spell, as well as any spells affecting that spell.







Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral/Counter - Invisible

Invisible



You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a result of 2-4. When attacked, you may cast this spell as a counter.





Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered only with Anti-Anti when used like a counter, normally when used like a neutral.



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Lethargy

Hex of Lethargy


Creation
Create 1 Hex of Lethargy in target empty square. If a wizard or creature enters a square with a Hex of Lethargy, he gains 1 stun token. If the wizard or creature is carrying a treasure, he gains 2 stun token instead. If a wizard enters a square with a Hex of Lethargy on his turn, his Move and Cast phase immediately ends. This spell is not an attack and cannot be evaded.
Card Type:      Neutral
Card Duration:  Permanent
Range:          Same-Sector
Energy supply:  none

Can be Countered



Note: none




Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Amnesia

Hex of Amnesia


Creation
Create 1 Hef of Amnesia in target empty square. If a wizard enters a square with 1 Hex of Amnesia, he must randomly discard a number of cards from his hand equal to the result of 1 die roll. This spell is not an attack and canot be evaded. 



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Teleportation

Hex of Teleportation


Creation
Create 1 Hex of Teleportation in target empty square. If a wizard or creature enters a square with a Hex of Teleportation, he is teleported 3 squares in a random direction. This spell is not ant attack and cannot be evaded.



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Pain

Hex of Pain


Creation
Create 1 Hex of Pain in target empty square. If a Wizard or creature enters a square with a Hex of Pain, he suffers magical damage equal to 1 plus the result of 1 die roll. This spell is not an attack and cannot be evaded.



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.