Showing posts with label necromancy. Show all posts
Showing posts with label necromancy. Show all posts

Monday, August 22, 2016

School's Overview - Necromancy

Necromancy
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

8  Attack:            2x Wraith Strike, 2x Screaming Skull,
                      2x Drain Life, 2x Spectral Grasp  
4  Counter:           Yank!, 2x Ghost ShieldDelay Death
4  Energy:            2x 5 Flash Energy, 2x 4 Flash Energy
1  Item:              Cloak of Shadows
Neutral:           2x EnervateSkull Servant, 2x Bone Armor,
                      2x Boneyard



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Monday, March 23, 2015

Necromancy - Neutral - Boneyard

Boneyard



Creation
Create 1 Boneyard in target empty square. Boneyard blocks < LOS > but does not block movement. Boneyard takes 1 crack to destroy. Any wizard or creature entering a square with a Boneyard suffers physical damage equal to the result of 1 die roll. When a Boneyard token is removed from the board, it shatters in an explosion od bone splinters. All wizard or creatures within < LOS > of the Boneyard suffer physical damage equal to the result of 1 die roll. This spell is not an attack and cannot be evaded.

Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none





Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Bone Armor

Bone Armor




Your body is encased in a thick suit of bones. While this spell lasts, alla damage you suffer from any source is reduced by 1. Any wizard or creature that enters your square suffers 1 physical damage. When this spell ends or is cancelled, any wizards or creatures in your square or in squares adjacent to you suffer 1 physical damage. This spell is not an attack and cannot be countered.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Skull Servant

Skull Servant



Creation
Create 1 Skull Servant in target empty square. Skull Servant takes 1 crack to destroy. While this spell lasts, you may cast any < LOS > spells from the target square as if your wizard were standing in that square.


Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Enervate

Enervate




While this spell lasts, each time you perform an attack that deals damage, deal 1 additional magical damage. If the target of your attack loses life, gain 1 life.




Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Item - Cloak of Shadows

Cloack of Shadows



Trinket
While carrying this item, you may move through any target adjacent door or target adjacent cracked wall.





Card Type:      Item
Card Duration:  Permanent
Range:          Caster
Energy supply:  none

Cannot be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Energy - 4 Flash Energy

4 Flash Energy 




*used for boost spell's energy. Cannot boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Energy - 5 Flash Energy

5 Flash Energy




*used for boost spell's energy. Cannot be used to boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Delay Death

Delay Death




Cast this spell when suffering damage. Your life cannot be reduced below 1. Then, gain life equal to the result of 1 die roll.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  3

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Ghost Shield

Ghost Shield



When you are targeted by an attack spell, cast this spell as a counter, then roll 1 die and apply the effect from the list below that matches the result of the roll.
1. Resolve the attack spell as normal
2. Cancel the attack spell.
3. The caster becomes the target of the attack spell and you become the caster. Any modifiers to the original attack spell still apply.
4. The ghost go berserk! Cancel the attack spell. Then, you and the caster each suffers 3 magical damage.

Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Yank!

Yank!




After suffering damage from an attack, steal 1 treasure or 1 carried item from the attacking wizard. The stolen item is placed in your square and can be picked up normally.




Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Spectral Grasp

Spectral Grasp




Deal magical damage to target wizard or creature equal to this spell's energy. When you cast this spell, you have < LOS > through adjacent walls and doors.





Card Type:      Attack
Card Duration:  Instant
Range:          Adjacent
Energy supply:  3

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Drain Life

Drain Life




Deal magical damage to target wizard or creature equal to this spell's energy. Then, gain life equal to half of this spell's energy, rounded up.





Card Type:      Attack
Card Duration:  Instant
Range:          Adjacent
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Screaming Skull

Screaming Skull




Deal 2 magical damage to target wizard or crature. Then, move the target wizard or creature a number of squares equal to the result of 1 die roll. The target moves as normal, per your direction.




Card Type:      Attack
Card Duration:  Instant
Range:          Same-Sector
Energy supply:  3

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Wraith Strike

Wraith Strike




Deal 3 magical damage to target wizard or creature







Card Type:      Attack
Card Duration:  Instant
Range:          Same-Sector
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.