Spectral Grasp
Deal magical damage to target wizard or creature equal to this spell's energy. When you cast this spell, you have < LOS > through adjacent walls and doors.
Card Type: Attack
Card Duration: Instant
Range: Adjacent
Energy supply: 3
Can be Countered
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
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Drain Life
Deal magical damage to target wizard or creature equal to this spell's energy. Then, gain life equal to half of this spell's energy, rounded up.
Card Type: Attack
Card Duration: Instant
Range: Adjacent
Energy supply: none
Can be Countered
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
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Screaming Skull
Deal 2 magical damage to target wizard or crature. Then, move the target wizard or creature a number of squares equal to the result of 1 die roll. The target moves as normal, per your direction.
Card Type: Attack
Card Duration: Instant
Range: Same-Sector
Energy supply: 3
Can be Countered
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Wraith Strike
Deal 3 magical damage to target wizard or creature
Card Type: Attack
Card Duration: Instant
Range: Same-Sector
Energy supply: none
Can be Countered
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Prismatic Storm
Deal magical damage equal to the sum of the result of 2 die rolls to all other wizards or creatures in the same sector as your wizard. Then, you suffer half that damage, rounded down.
Card Type: Attack
Card Duration: Instant
Range: Same-Sector
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
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Prismatic Bolt
Deal magical damage to target wizard or creature equal to 1 plus the result of 1 die roll. Then, you may deal half that damage, rounded down, to 1 different wizard or creature within < LOS >.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
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Chaos Shards
Shards of pure chaos magic explode from your square and fly out in every direction! Each wizard or creature within direct < LOS > of your square suffers 3 magical damage. Each door, wall, and object adjacent to your square suffers 3 cracks.
Card Type: Attack
Card Duration: Instant
Range: Anywhere
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
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Mind Meld
Target any wizard and set this spell card aside. Then, without looking at the target's cards, shuffle your hand of spell cards together with the target's hand of spell cards, not including items or mainained spells. After shuffling, randomly distribute the shuffled cards evenly between you and the target wizard. If there is an odd number of cards, you keep the extra card.
Card Type: Attack
Card Duration: Instant
Range: Anywhere
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
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Drop Object
Force target wizard to drop 1 treasure or carried item of your choice.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: 2
Can be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
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Slow Death
Curse
Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. The target is not forced to draw cards. This spell only counts as your attack on the turn it is cast.
Card Type: Attack
Card Duration: Permanent
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Yoink!
Take 1 carried item (not a treasure) from target wizard and immediately place it in your play area. It is now 1 of your carried items.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Powerthrust
A telekinetic blow strikes target object, wizard, or creature, dealing magical damage equal to this spell's energy plus 2
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: 2
Can be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
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Globe of Pain
Shoot a reddish globe of energy at target wizard or creature. The target must be within 6 movement of the caster. The globe can go around corners and ignores all object (except those that stop movement). If the globe enters the target wizard's or creature's square, it deals magical damage to the target equal to this spell's energy. This spell only damages the target
Card Type: Attack
Card Duration: Instant
Range: Anywhere
Energy supply: 3
Can be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
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Fire Darts
Fire
Shoot a number of fiery darts equal to this spell's energy at target object, wizard, ora creature. Each dart may have a different target, and/or multiple darts may strike tha same target. Each target deals 1 magical fire damage to its target. Each dart is a separate damage source and must be coutered separately.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered as spell, every damage must be countered, reduced or evaded separately.
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Curse of Fire
Curse, Fire
Deal magical fire damage to target wizard equal to 1 plus the result of 1 die roll. While this spell lasts, the target suffers 1 point of magical fire damage during his Time Passes phase. If the target is affected by a Water spell, the flames are extinguished and this spell ends.
Card Type: Attack
Card Duration: Temporary
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
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Curse of Ice
Curse, Water
Deal 2 magical ice damage to target wizard. While this spell lasts, the target's base speed is 2 and cannot be boosted with energy. If the target is affected by a Fire spell, he warms up and this spell ends.
Card Type: Attack
Card Duration: Temporary
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Scourge
Deal magical damage to target wizard equal to the number of cards in his hand, not including maintained spells or carried items.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Stunning Gaze
Deal 2 magical damage to target wizard. Then, target wizard gains 2 stun tokens.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: 3
Can be Countered
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Terrify
Target wizard or creature drops 1 item or treasure of your choice in his current square. Then, move target wizard or creature up to 3 squares. The target moves as normal, per your decision
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: 3
Can be Countered
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Beguile
You hypnotize the target wizard to do your bidding. After casting this spell, you may cast 1 neutral spell or 1 additional attack spell from your hand as if your wizard were standing in the target wizard's square.
Card Type: Attack
Card Duration: Instant
Range: Anywhere
Energy supply: 3
Can be Countered
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.