Showing posts with label attack. Show all posts
Showing posts with label attack. Show all posts

Monday, March 23, 2015

Necromancy - Attack - Spectral Grasp

Spectral Grasp




Deal magical damage to target wizard or creature equal to this spell's energy. When you cast this spell, you have < LOS > through adjacent walls and doors.





Card Type:      Attack
Card Duration:  Instant
Range:          Adjacent
Energy supply:  3

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Drain Life

Drain Life




Deal magical damage to target wizard or creature equal to this spell's energy. Then, gain life equal to half of this spell's energy, rounded up.





Card Type:      Attack
Card Duration:  Instant
Range:          Adjacent
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Screaming Skull

Screaming Skull




Deal 2 magical damage to target wizard or crature. Then, move the target wizard or creature a number of squares equal to the result of 1 die roll. The target moves as normal, per your direction.




Card Type:      Attack
Card Duration:  Instant
Range:          Same-Sector
Energy supply:  3

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Wraith Strike

Wraith Strike




Deal 3 magical damage to target wizard or creature







Card Type:      Attack
Card Duration:  Instant
Range:          Same-Sector
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Sunday, March 22, 2015

Chaos - Attack - Prismatic Storm

Prismatic Storm



Deal magical damage equal to the sum of the result of 2 die rolls to all other wizards or creatures in the same sector as your wizard. Then, you suffer half that damage, rounded down.




Card Type:      Attack
Card Duration:  Instant
Range:          Same-Sector
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Attack - Prismatic Bolt

Prismatic Bolt



Deal magical damage to target wizard or creature equal to 1 plus the result of 1 die roll. Then, you may deal half that damage, rounded down, to 1 different wizard or creature within < LOS >.




Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Attack - Chaos Shards

Chaos Shards



Shards of pure chaos magic explode from your square and fly out in every direction! Each wizard or creature within direct < LOS > of your square suffers 3 magical damage. Each door, wall, and object adjacent to your square suffers 3 cracks.



Card Type:      Attack
Card Duration:  Instant
Range:          Anywhere
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Attack - Mind Meld

Mind Meld



Target any wizard and set this spell card aside. Then, without looking at the target's cards, shuffle your hand of spell cards together with the target's hand of spell cards, not including items or mainained spells. After shuffling, randomly distribute the shuffled cards evenly between you and the target wizard. If there is an odd number of cards, you keep the extra card.

Card Type:      Attack
Card Duration:  Instant
Range:          Anywhere
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Thaumaturgy - Attack - Drop Object

Drop Object



Force target wizard to drop 1 treasure or carried item of your choice.






Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  2

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Attack - Slow Death

Slow Death


Curse
Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. The target is not forced to draw cards. This spell only counts as your attack on the turn it is cast.



Card Type:      Attack
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Attack - Yoink!

Yoink!



Take 1 carried item (not a treasure) from target wizard and immediately place it in your play area. It is now 1 of your carried items.





Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Attack - Powerthrust

Powerthrust



A telekinetic blow strikes target object, wizard, or creature, dealing magical damage equal to this spell's energy plus 2





Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  2

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Attack - Globe of Pain

Globe of Pain



Shoot a reddish globe of energy at target wizard or creature. The target must be within 6 movement of the caster. The globe can go around corners and ignores all object (except those that stop movement). If the globe enters the target wizard's or creature's square, it deals magical damage to the target equal to this spell's energy. This spell only damages the target

Card Type:      Attack
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Attack - Fire Darts

Fire Darts


Fire
Shoot a number of fiery darts equal to this spell's energy at target object, wizard, ora creature. Each dart may have a different target, and/or multiple darts may strike tha same target. Each target deals 1 magical fire damage to its target. Each dart is a separate damage source and must be coutered separately.

Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered as spell, every damage must be countered, reduced or evaded separately.



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Curse of Fire

Curse of Fire


Curse, Fire
Deal magical fire damage to target wizard equal to 1 plus the result of 1 die roll. While this spell lasts, the target suffers 1 point of magical fire damage during his Time Passes phase. If the target is affected by a Water spell, the flames are extinguished and this spell ends.


Card Type:      Attack
Card Duration:  Temporary
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Curse of Ice

Curse of Ice


Curse, Water
Deal 2 magical ice damage to target wizard. While this spell lasts, the target's base speed is 2 and cannot be boosted with energy. If the target is affected by a Fire spell, he warms up and this spell ends.



Card Type:      Attack
Card Duration:  Temporary
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Scourge

Scourge



Deal magical damage to target wizard equal to the number of cards in his hand, not including maintained spells or carried items.






Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Stunning Gaze

Stunning Gaze



Deal 2 magical damage to target wizard. Then, target wizard gains 2 stun tokens.






Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Terrify

Terrify



Target wizard or creature drops 1 item or treasure of your choice in his current square. Then, move target wizard or creature up to 3 squares. The target moves as normal, per your decision





Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Beguile

Beguile



You hypnotize the target wizard to do your bidding. After casting this spell, you may cast 1 neutral spell or 1 additional attack spell from your hand as if your wizard were standing in the target wizard's square.




Card Type:      Attack
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.