Wiz-War Base Game
SCHOOL'S ROSTER
7 Attack: Fire Darts, 2x Globe of Pain, Powerthrust,
Yoink!, Slow Death, Drop Object
4 Counter: Negate Neutral, Full Shield,
Backlash, Anti-Anti
2 Energy: 2x 5 Energy
3 Item: Wizardblade, Dagger, Master Key
1 Neutral/Counter: Invisible
7 Neutral: Dispel, Gravity, Pass Through Wall,
Seal Door, Pick Lock, Around the Corner,
Rotate Sector
DESCRIPTION
PLAYSTYLE
Variability, strategic, must be well known to play it at best.
MOST VALUABLE CARDS
One of the best, for some reasons. First of all, it's the most variable school of the entire game, with 22 different cards. The school provide to every aspect of turn and play, from attack to manage movement into the sectors. There are some item, a good number of energy cards, attack from different types, and the most powerfull counter ever; the counter maybe are the real reason to choice this school, because you can nullify enemy's attack, give them back, and also counter the counter, for secure that your attack will be done. The only things you can think with those 24 cards it's the best interaction with other schools.
PLAYSTYLE
Variability, strategic, must be well known to play it at best.
MOST VALUABLE CARDS
COMBINATIONS
Combos with other cards and schools are maybe the very difficult part when you choose Thaumaturgy, because this school it's variable and balanced so well that it don't really need other cards. For this reason the best combination deck it's the utopic 3-copies of Thaumaturgy deck.
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