Cloack of Shadows
Trinket
While carrying this item, you may move through any target adjacent door or target adjacent cracked wall.
Card Type: Item
Card Duration: Permanent
Range: Caster
Energy supply: none
Cannot be Countered
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Master Key
Trinket
While carrying this item, you may unlock any target door. (Doors re-lock after you pass through them, although if you wish you may "hold the door open" for others while you are adjacent to the door.)
Card Type: Item
Card Duration: Permanent
Range: Adjacent
Energy supply: none
Cannot be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Dagger
Thrown Weapon
While carrying this item, you may either throw this dagger or use it to stab. If thrown, you may attack 1 target object, wizard, or creature in < LOS > for 3 physical damage. Them Dagger falls to the ground in the target's square (if possibile), where it can be picked up. If stabbing, you may attack 1 adjacent target object, wizard, or creature for 2 physical damage.
Card Type: Item
Card Duration: Permanent
Range: Adjacent / Line of Sight
Energy supply: none
Cannot be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Wizardblade
Weapon
While carrying this item, you may use this sword to channel energy into a magical attack that targets an object, wizard, or creature. You may discard 1 Magic card to deal magical damage equal to the discarded Magic Card's energy Value. Wizardblade deals 1 crack per point of damage you inflict (rather than 1 crack per 3 points of damage).
Card Type: Item
Card Duration: Permanent
Range: Adjacent
Energy supply: none
Cannot be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Eye of Horus
Relic
While carrying this item, you cannot suffer magical damage.
Card Type: Item / Relic
Card Duration: Permanent
Range: Caster
Energy supply: none
Can be Countered
Note: none
Zeus' Fury, Siren Song, Embrace of Jorogumo, Medusa's Gaze, Phoenix Flames, Wrath of Quetzalcoatl, Mercy of Quetzalcoatl, Thor's Hammer, Hermes' Sandals, Ilmarinen's Astrolabe, Eye of Horus, 5 Energy, 4 Energy, Summon Grendel, Summon Minotaur, Summon Genie, Summon Boggart, Planar Call
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Ilmarinen's Astrolabe
Relic
While carrying this item, each time you are instructed to roll 1 die, you can reroll that die once. While carrying this item, your maintained spells do not count against your hand size.
Card Type: Item / Relic
Card Duration: Permanent
Range: Caster
Energy supply: none
Can be Countered
Note: none
Zeus' Fury, Siren Song, Embrace of Jorogumo, Medusa's Gaze, Phoenix Flames, Wrath of Quetzalcoatl, Mercy of Quetzalcoatl, Thor's Hammer, Hermes' Sandals, Ilmarinen's Astrolabe, Eye of Horus, 5 Energy, 4 Energy, Summon Grendel, Summon Minotaur, Summon Genie, Summon Boggart, Planar Call
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Hermes' Sandals
Relic
While carrying this item, roll 1 die during your turn to increase your base speed by 1 plus the result until the end of your turn.
Card Type: Item / Relic
Card Duration: Permanent
Range: Caster
Energy supply: none
Can be Countered
Note: none
Zeus' Fury, Siren Song, Embrace of Jorogumo, Medusa's Gaze, Phoenix Flames, Wrath of Quetzalcoatl, Mercy of Quetzalcoatl, Thor's Hammer, Hermes' Sandals, Ilmarinen's Astrolabe, Eye of Horus, 5 Energy, 4 Energy, Summon Grendel, Summon Minotaur, Summon Genie, Summon Boggart, Planar Call
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Thor's Hammer
Relic, Thrown Weapon
While carrying this item, you cannot suffer lightning damage. You may throw Thor's Hammer as an attack at target object, wizard, or creature for 3 physical damage. If thrown at a cracked wall or cracked door, the target is destroyed. The hammer returns to you after being thrown.
Card Type: Item / Relic
Card Duration: Permanent
Range: Line of sight
Energy supply: none
Can be Countered
Note: none
Zeus' Fury, Siren Song, Embrace of Jorogumo, Medusa's Gaze, Phoenix Flames, Wrath of Quetzalcoatl, Mercy of Quetzalcoatl, Thor's Hammer, Hermes' Sandals, Ilmarinen's Astrolabe, Eye of Horus, 5 Energy, 4 Energy, Summon Grendel, Summon Minotaur, Summon Genie, Summon Boggart, Planar Call
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.