Showing posts with label flash energy. Show all posts
Showing posts with label flash energy. Show all posts

Monday, August 22, 2016

School's Overview - Necromancy

Necromancy
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

8  Attack:            2x Wraith Strike, 2x Screaming Skull,
                      2x Drain Life, 2x Spectral Grasp  
4  Counter:           Yank!, 2x Ghost Shield, Delay Death
4  Energy:            2x 5 Flash Energy, 2x 4 Flash Energy
1  Item:              Cloak of Shadows
7  Neutral:           2x Enervate, Skull Servant, 2x Bone Armor,
                      2x Boneyard



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Monday, March 23, 2015

Necromancy - Energy - 4 Flash Energy

4 Flash Energy 




*used for boost spell's energy. Cannot boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none




Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Energy - 5 Flash Energy

5 Flash Energy




*used for boost spell's energy. Cannot be used to boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none




Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Hexcraft - Energy - 6 Flash Energy

6 Flash Energy



*used for boost spell's energy. Cannot boost movement.







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  6

Cannot be Countered



Note: none




Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Energy - 4 Flash Energy

4 Flash Energy



*used for boost spell's energy. Cannot boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Can be Countered



Note: none



Winged Strike, Flame Breath, Tail Slap, Fearsome Bite, Raking Talons, Magic Resistance, 6 Flash Energy, 5 Flash Energy, 4 Flash Energy, Summon Drake, Planar Call, Dragon Scales, Regeneration, Treasure Lust, Adrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Energy - 5 Flash Energy

5 Flash Energy



*used for boost spell's energy. Cannot boost movement.







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Can be Countered



Note: none



Winged Strike, Flame Breath, Tail Slap, Fearsome Bite, Raking Talons, Magic Resistance, 6 Flash Energy, 5 Flash Energy, 4 Flash Energy, Summon Drake, Planar Call, Dragon Scales, Regeneration, Treasure Lust, Adrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Energy - 6 Flash Energy

6 Flash Energy



*used for boost spell's energy. Not able to boost movement








Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  6

Cannot be Countered



Note: none



Winged Strike, Flame Breath, Tail Slap, Fearsome Bite, Raking Talons, Magic Resistance, 6 Flash Energy, 5 Flash Energy, 4 Flash Energy, Summon Drake, Planar Call, Dragon Scales, Regeneration, Treasure Lust, Adrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.