Showing posts with label 5 energy. Show all posts
Showing posts with label 5 energy. Show all posts

Monday, March 23, 2015

Necromancy - Energy - 5 Flash Energy

5 Flash Energy




*used for boost spell's energy. Cannot be used to boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Thaumaturgy - Energy - 5 Energy

5 Energy



*used to boost spell's energy or movement







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Wednesday, November 12, 2014

Mythology - Energy - 5 Energy

5 Energy



*used for boost both movement or spell's energy







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, October 2, 2014

Mutation - Energy - 5 Energy

5 Energy



*used to boost movemente or spell's energy






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.