Showing posts with label 5 energy. Show all posts
Showing posts with label 5 energy. Show all posts

Monday, March 23, 2015

Necromancy - Energy - 5 Flash Energy

5 Flash Energy




*used for boost spell's energy. Cannot be used to boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none




Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Thaumaturgy - Energy - 5 Energy

5 Energy



*used to boost spell's energy or movement







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none



Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Wednesday, November 12, 2014

Mythology - Energy - 5 Energy

5 Energy



*used for boost both movement or spell's energy







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Zeus' Fury, Siren Song, Embrace of Jorogumo, Medusa's Gaze, Phoenix Flames, Wrath of Quetzalcoatl, Mercy of Quetzalcoatl, Thor's Hammer, Hermes' Sandals, Ilmarinen's Astrolabe, Eye of Horus, 5 Energy, 4 Energy, Summon Grendel, Summon Minotaur, Summon Genie, Summon Boggart, Planar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, October 2, 2014

Mutation - Energy - 5 Energy

5 Energy



*used to boost movemente or spell's energy






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.