Showing posts with label counter. Show all posts
Showing posts with label counter. Show all posts

Monday, April 17, 2017

Bestiary - Monster - War Scorpion

WAR SCORPION
Animal Monster

HP 5
AP 2
MV 3
PD 2
MD /

Version: Alpha


ACTIONS
BLOW
AP - 1 / Adjacent
Target wizard or creature suffers 3 physical damages.


POISON POINT
AP - 1 / Anywhere
Target wizard or a creature placed up to 2 square from War Scoprion (not diagonally) suffers 1 physical damage, then roll a die. On a result of 1-2, it suffers 2 more physical damages.
On a result of 3-4, it become  POISONED  for the next 3 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)

COUNTER
AP - 0 / Counter Action / Anywhere
When War Scorpion suffers one or more damages, by a spell or an attack made by an adjacent wizard or creature, it roll a die. On a result of 2-3, it does nothing. On a result of 1, it perform "Blow" attack free to that wizard or creature. On a result of 4, it perform "Poison Point" instead. War Scorpion make the attack as normal, following attack's description rules. This action's effects cannot be evaded and can be countered only by Anti-Anti.


CROSSCUT
AP - 2 / Adjacent
Target wizard or creature suffers a number of hits equal to a roll die plus 4. Each hit deals 1 physical damage to the target. Each hit is a separate damage source and must be countered separately. 


ID HISTORY

Monday, March 23, 2015

Necromancy - Counter - Delay Death

Delay Death




Cast this spell when suffering damage. Your life cannot be reduced below 1. Then, gain life equal to the result of 1 die roll.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  3

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Ghost Shield

Ghost Shield



When you are targeted by an attack spell, cast this spell as a counter, then roll 1 die and apply the effect from the list below that matches the result of the roll.
1. Resolve the attack spell as normal
2. Cancel the attack spell.
3. The caster becomes the target of the attack spell and you become the caster. Any modifiers to the original attack spell still apply.
4. The ghost go berserk! Cancel the attack spell. Then, you and the caster each suffers 3 magical damage.

Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Yank!

Yank!




After suffering damage from an attack, steal 1 treasure or 1 carried item from the attacking wizard. The stolen item is placed in your square and can be picked up normally.




Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Sunday, March 22, 2015

Chaos - Counter - Flux Shield

Flux Shield




Reduce damage being dealt to you from a single source by an amount equal to the result of 1 die roll.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Counter - Dispeleport

Dispeleport




Cancel 1 attack spell targeting you as it is cast. Then, your wizard and the attacking wizard exchange places on the board. That is, you teleport to his square and he teleports to yours. After teleporting, both wizards ignore the effects of any tokens or obstaclesin their new square.



Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Counter - Dematerialize

Dematerialize




Cast when you are the target of an attack spell. Suffer half that spell's damage, rounded down. Then, teleport 1 square in a random direction.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Counter - Yank!

Yank!



After suffering damage from an attack, steal 1 treasure or 1 carried item from the attacking wizard. The stolen item is placed in your square and can be picked up normally.




Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Thaumaturgy - Neutral/Counter - Invisible

Invisible



You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a result of 2-4. When attacked, you may cast this spell as a counter.





Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered only with Anti-Anti when used like a counter, normally when used like a neutral.



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Counter - Anti-Anti

Anti-Anti



Cancel 1 target counter spell targeting one of your spells. Anti-Anti cannot be cancelled






Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Counter - Backlash

Backlash



Cancel 1 attack spell targeting you as it is cast. The caster of the cancelled attack spell then suffers magical damage equal to the cancelled spell's energy. This spell is not an attack and cannot be evaded.




Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Counter - Full Shield

Full Shield



Cancel 1 target spell targeting you as it is cast.







Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Counter - Negate Neutral

Negate Neutral



Cancel 1 target neutral spell as it cast.







Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Counter - Counter Curse

Counter Curse


Curse
Cancel incoming attack spell targeting you. Then, place a number of energy tokens equal to the energy value of the cancelled attack spell on this card. While this spell lasts, the caster of the cancelled attack spell cannot cast counter spells.




Card Type:      Counter
Card Duration:  Temporary
Range:          Anywhere
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Counter - Flux Shield

Flux Shield



Reduce damage being dealt to you from a single source by an amount equal to the result of 1 die roll.







Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  1d4

Can be Countered only with Anti-Anti



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Neutral/Counter - Summon Drake

Summon Drake


Creature
Attack: Target an adjacent wizard or creature. This attack inflicts 3 magical fire damage.
Each treasure in the same square as the drake cannot be picked up by another wizard. When a wizard picks up 1 treasure in your home sector, you may summon the drake in that wizard's square (even if you are not adjacent). That wizard's turn ends and he drop the treasure in his square.
Card Type:      Neutral / Counter
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  2

Can be Countered when neutral, cannot re-counter



Note: none



Winged StrikeFlame BreathTail SlapFearsome BiteRaking TalonsMagic Resistance6 Flash Energy5 Flash Energy4 Flash EnergySummon DrakePlanar CallDragon ScalesRegenerationTreasure LustAdrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Draconic - Counter - Magic Resistance

Magic Resistance



Play after you or a creature you control is targeted by any attack spell. The attacking wizard must give you an energy card from his hand or the attack spell is cancelled.




Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  2

Can be Countered only with Anti-Anti



Note: none




Winged StrikeFlame BreathTail SlapFearsome BiteRaking TalonsMagic Resistance6 Flash Energy5 Flash Energy4 Flash EnergySummon DrakePlanar CallDragon ScalesRegenerationTreasure LustAdrenaline





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, November 13, 2014

Totem - Counter - Negate Neutral

Negate Neutral



Cancel 1 target neutral spell as it is cast.







Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none



Primal ScreamFeral StrikeWrath of the AncestorsAnti-AntiNegate NeutralSpiritual InfusionSummon Totem SpiritPlanar CallSpirit of the BearSpirit of the OwlSpirit of the RavenSpirit of the CatSpirit of the SerpentSpirit of the Wolf



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Totem - Counter - Anti-Anti

Anti-Anti



Cancel 1 target counter spell targeting one of your spells. Anti-Anti cannot be cancelled







Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Cannot be Countered



Note: none



Primal ScreamFeral StrikeWrath of the AncestorsAnti-AntiNegate NeutralSpiritual InfusionSummon Totem SpiritPlanar CallSpirit of the BearSpirit of the OwlSpirit of the RavenSpirit of the CatSpirit of the SerpentSpirit of the Wolf



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Totem - Counter - Wrath of the Ancestors

Wrath of the Ancestors



Cast this spell when a wizard picks up 1 treasure in your home sector. That wizard suffers magical damage equal to 2 plus the number of your mainteined Totem spells.





Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note:
 HOW TO PLAY  Any treasure count for this card, both yours and others.




Primal ScreamFeral StrikeWrath of the AncestorsAnti-AntiNegate NeutralSpiritual InfusionSummon Totem SpiritPlanar CallSpirit of the BearSpirit of the OwlSpirit of the RavenSpirit of the CatSpirit of the SerpentSpirit of the Wolf



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.