WAR SCORPION
Animal Monster
HP 5
AP 2
MV 3
PD 2
MD /
Version: Alpha
ACTIONS
BLOW
AP - 1 / Adjacent
Target wizard or creature suffers 3 physical damages.
POISON POINT
AP - 1 / Anywhere
Target
wizard or a creature placed up to 2 square from War Scoprion (not diagonally) suffers 1 physical damage, then roll a die. On a result of 1-2, it suffers 2 more physical damages. On a result of 3-4, it become POISONED for the next 3 turns (when a wizard or a creature is POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)
COUNTER
AP - 0 / Counter Action / Anywhere
When War Scorpion suffers one or more damages, by a spell or an attack made by an adjacent wizard or creature, it roll a die. On a result of 2-3, it does nothing. On a result of 1, it perform "Blow" attack free to that wizard or creature. On a result of 4, it perform "Poison Point" instead. War Scorpion make the attack as normal, following attack's description rules. This action's effects cannot be evaded and can be countered only by Anti-Anti.
CROSSCUT
AP - 2 / Adjacent
Target wizard or creature suffers a number of hits equal to a roll die plus 4. Each hit deals 1 physical damage to the target. Each hit is a separate damage source and must be countered separately.
ID HISTORY
Delay Death
Cast this spell when suffering damage. Your life cannot be reduced below 1. Then, gain life equal to the result of 1 die roll.
Card Type: Counter
Card Duration: Instant
Range: Caster
Energy supply: 3
Can be Countered only with Anti-Anti
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Ghost Shield
When you are targeted by an attack spell, cast this spell as a counter, then roll 1 die and apply the effect from the list below that matches the result of the roll.
1. Resolve the attack spell as normal
2. Cancel the attack spell.
3. The caster becomes the target of the attack spell and you become the caster. Any modifiers to the original attack spell still apply.
4. The ghost go berserk! Cancel the attack spell. Then, you and the caster each suffers 3 magical damage.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: none
Can be Countered only with Anti-Anti
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Yank!
After suffering damage from an attack, steal 1 treasure or 1 carried item from the attacking wizard. The stolen item is placed in your square and can be picked up normally.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: 3
Can be Countered only with Anti-Anti
Note: none
Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Flux Shield
Reduce damage being dealt to you from a single source by an amount equal to the result of 1 die roll.
Card Type: Counter
Card Duration: Instant
Range: Caster
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Dispeleport
Cancel 1 attack spell targeting you as it is cast. Then, your wizard and the attacking wizard exchange places on the board. That is, you teleport to his square and he teleports to yours. After teleporting, both wizards ignore the effects of any tokens or obstaclesin their new square.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Dematerialize
Cast when you are the target of an attack spell. Suffer half that spell's damage, rounded down. Then, teleport 1 square in a random direction.
Card Type: Counter
Card Duration: Instant
Range: Caster
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Yank!
After suffering damage from an attack, steal 1 treasure or 1 carried item from the attacking wizard. The stolen item is placed in your square and can be picked up normally.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: d4
Can be Countered
Note: none
Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Invisible
You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a result of 2-4. When attacked, you may cast this spell as a counter.
Card Type: Neutral / Counter
Card Duration: Temporary
Range: Caster
Energy supply: none
Can be Countered only with Anti-Anti when used like a counter, normally when used like a neutral.
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Anti-Anti
Cancel 1 target counter spell targeting one of your spells. Anti-Anti cannot be cancelled
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: 3
Cannot be Countered
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Backlash
Cancel 1 attack spell targeting you as it is cast. The caster of the cancelled attack spell then suffers magical damage equal to the cancelled spell's energy. This spell is not an attack and cannot be evaded.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: none
Can be Countered only with Anti-Anti
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Full Shield
Cancel 1 target spell targeting you as it is cast.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: none
Can be Countered only with Anti-Anti
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Negate Neutral
Cancel 1 target neutral spell as it cast.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: none
Can be Countered only with Anti-Anti
Note: none
Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Counter Curse
Curse
Cancel incoming attack spell targeting you. Then, place a number of energy tokens equal to the energy value of the cancelled attack spell on this card. While this spell lasts, the caster of the cancelled attack spell cannot cast counter spells.
Card Type: Counter
Card Duration: Temporary
Range: Anywhere
Energy supply: 3
Can be Countered
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Flux Shield
Reduce damage being dealt to you from a single source by an amount equal to the result of 1 die roll.
Card Type: Counter
Card Duration: Instant
Range: Caster
Energy supply: 1d4
Can be Countered only with Anti-Anti
Note: none
Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Summon Drake
Creature
Attack: Target an adjacent wizard or creature. This attack inflicts 3 magical fire damage.
Each treasure in the same square as the drake cannot be picked up by another wizard. When a wizard picks up 1 treasure in your home sector, you may summon the drake in that wizard's square (even if you are not adjacent). That wizard's turn ends and he drop the treasure in his square.
Card Type: Neutral / Counter
Card Duration: Permanent
Range: Adjacent
Energy supply: 2
Can be Countered when neutral, cannot re-counter
Note: none
Winged Strike, Flame Breath, Tail Slap, Fearsome Bite, Raking Talons, Magic Resistance, 6 Flash Energy, 5 Flash Energy, 4 Flash Energy, Summon Drake, Planar Call, Dragon Scales, Regeneration, Treasure Lust, Adrenaline
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Magic Resistance
Play after you or a creature you control is targeted by any attack spell. The attacking wizard must give you an energy card from his hand or the attack spell is cancelled.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: 2
Can be Countered only with Anti-Anti
Note: none
Winged Strike, Flame Breath, Tail Slap, Fearsome Bite, Raking Talons, Magic Resistance, 6 Flash Energy, 5 Flash Energy, 4 Flash Energy, Summon Drake, Planar Call, Dragon Scales, Regeneration, Treasure Lust, Adrenaline
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Negate Neutral
Cancel 1 target neutral spell as it is cast.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: none
Can be Countered only with Anti-Anti
Note: none
Primal Scream, Feral Strike, Wrath of the Ancestors, Anti-Anti, Negate Neutral, Spiritual Infusion, Summon Totem Spirit, Planar Call, Spirit of the Bear, Spirit of the Owl, Spirit of the Raven, Spirit of the Cat, Spirit of the Serpent, Spirit of the Wolf
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Anti-Anti
Cancel 1 target counter spell targeting one of your spells. Anti-Anti cannot be cancelled
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: 3
Cannot be Countered
Note: none
Primal Scream, Feral Strike, Wrath of the Ancestors, Anti-Anti, Negate Neutral, Spiritual Infusion, Summon Totem Spirit, Planar Call, Spirit of the Bear, Spirit of the Owl, Spirit of the Raven, Spirit of the Cat, Spirit of the Serpent, Spirit of the Wolf
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Wrath of the Ancestors
Cast this spell when a wizard picks up 1 treasure in your home sector. That wizard suffers magical damage equal to 2 plus the number of your mainteined Totem spells.
Card Type: Counter
Card Duration: Instant
Range: Anywhere
Energy supply: none
Can be Countered
Note:
HOW TO PLAY Any treasure count for this card, both yours and others.
Primal Scream, Feral Strike, Wrath of the Ancestors, Anti-Anti, Negate Neutral, Spiritual Infusion, Summon Totem Spirit, Planar Call, Spirit of the Bear, Spirit of the Owl, Spirit of the Raven, Spirit of the Cat, Spirit of the Serpent, Spirit of the Wolf
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.