Showing posts with label animal. Show all posts
Showing posts with label animal. Show all posts

Wednesday, April 19, 2017

Bestiary - Monster - Wolf

 
WOLF
Animal Monster

HP 5
AP 1
MV 5
PD /
MD /

Version: Alpha




BEHAVIOR

Wolf attack indiscriminately the players, mostly the first seen of they. They don't understand concepts such as strategy or pianification, they attack alone even in a group of 5 players. Wolf are aggressive until they die, and they never flee the ground.
  
 
ACTIONS
BITE
AP - 1 / Adjacent
Target wizard or a creature suffers 2 physical damages.


CHARGE
AP - 1 / LOS
Target wizard or a creature into the Line of Sight (LOS) of wolf suffers physical damages equal to 2 plus a roll die (1d4+2). The Wolf suffers itself 1 physical damage on a 3-4 as a result of a roll die (you roll the die). Wolf cannot perform this attack to wizard or creature placed in adjacent squares, and cannot move  after this attack. After this attack, Wolf moved to target's square.


ID HISTORY

Illustration made by Il Segno di Ayvlis, pubblished by Wiz-War Mastered under artist's permission. Any unauthorized copy or other usage are severely forbidden.


Bestiary - Monster - Rat

RAT
Animal Monster

HP 5
AP 1
MV 4
PD /
MD /

Version: Alpha


BEHAVIOR

Rats are chaotic creatures that attack without a scheme. During play, they change target every turn, and they move forward and back continuously. They use both attack without preference.

ACTIONS

SCRATCH
AP - 1 / Adjacent 

Target wizard or creature suffers physical damages equal to a die roll (1d4).

INFECTED FANG
AP - 1 / Adjacent
Target wizard or a creature suffers 1 physical damage, then it roll a die. On a result od 1-2, it gains also 2 stun tokens; on a result of 3-4, it become 
POISONED  for the next 3 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)

ID HISTORY


Monday, April 17, 2017

Bestiary - Monster - Camel Spider

CAMEL SPIDER
Animal Monster

HP 1+1d4+P
AP 2
MV 3
PD /
MD /

Version: Alpha


ACTIONS
BITE
AP - 1 / Adjacent
Target wizard or a creature suffers 2 physical damages, then roll a die
. On a result of 3-4, it become  POISONED  for the next 2 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)

SPIDERWEB
AP - 1 / LOS
Target wizard or a creature its immobilized for a number of turn equal to a roll die plus 1. While immobilized, target wizard or creature cannot perform any action, both movement or casting spells, and cannot draw any card from deck or last any type of maintained spells. During target's time passes phase, roll a die. On a result of 1, this action's effect last.


HIDE
AP - 2 / Caster
Camel Spider hide itself from the playground for 1 turn. While hidden, Camel Spider cannot be targeted by attacks or spells of any type, and it's not present yet on board. Place a "Camel Spider Token" where was it. On its next turn, it appears during its Time Passes Phase in an empty square up to 2 from the previous (diagonally permitted). Camel Spider cannot hide itself when in Giant Form.



EFFECTS

GIANT FORM
When Camel Spider's Life (Hit Points) it's equal to 8 or greater, it become Giant Camel Spider. When Giant, it block both LOS and movement between it, cannot hide itself, and "Bite" attack deals 5 physical damages instead of 2 ( POISONED  effect work normally).
 

ID HISTORY

Bestiary - Monster - War Scorpion

WAR SCORPION
Animal Monster

HP 5
AP 2
MV 3
PD 2
MD /

Version: Alpha


ACTIONS
BLOW
AP - 1 / Adjacent
Target wizard or creature suffers 3 physical damages.


POISON POINT
AP - 1 / Anywhere
Target wizard or a creature placed up to 2 square from War Scoprion (not diagonally) suffers 1 physical damage, then roll a die. On a result of 1-2, it suffers 2 more physical damages.
On a result of 3-4, it become  POISONED  for the next 3 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)

COUNTER
AP - 0 / Counter Action / Anywhere
When War Scorpion suffers one or more damages, by a spell or an attack made by an adjacent wizard or creature, it roll a die. On a result of 2-3, it does nothing. On a result of 1, it perform "Blow" attack free to that wizard or creature. On a result of 4, it perform "Poison Point" instead. War Scorpion make the attack as normal, following attack's description rules. This action's effects cannot be evaded and can be countered only by Anti-Anti.


CROSSCUT
AP - 2 / Adjacent
Target wizard or creature suffers a number of hits equal to a roll die plus 4. Each hit deals 1 physical damage to the target. Each hit is a separate damage source and must be countered separately. 


ID HISTORY