Showing posts with label vrandall the fallen hammer. Show all posts
Showing posts with label vrandall the fallen hammer. Show all posts

Wednesday, April 19, 2017

Bestiary - Monster - Wolf

 
WOLF
Animal Monster

HP 5
AP 1
MV 5
PD /
MD /

Version: Alpha




BEHAVIOR

Wolf attack indiscriminately the players, mostly the first seen of they. They don't understand concepts such as strategy or pianification, they attack alone even in a group of 5 players. Wolf are aggressive until they die, and they never flee the ground.
  
 
ACTIONS
BITE
AP - 1 / Adjacent
Target wizard or a creature suffers 2 physical damages.


CHARGE
AP - 1 / LOS
Target wizard or a creature into the Line of Sight (LOS) of wolf suffers physical damages equal to 2 plus a roll die (1d4+2). The Wolf suffers itself 1 physical damage on a 3-4 as a result of a roll die (you roll the die). Wolf cannot perform this attack to wizard or creature placed in adjacent squares, and cannot move  after this attack. After this attack, Wolf moved to target's square.


ID HISTORY

Illustration made by Il Segno di Ayvlis, pubblished by Wiz-War Mastered under artist's permission. Any unauthorized copy or other usage are severely forbidden.


Bestiary - Monster - Rat

RAT
Animal Monster

HP 5
AP 1
MV 4
PD /
MD /

Version: Alpha


BEHAVIOR

Rats are chaotic creatures that attack without a scheme. During play, they change target every turn, and they move forward and back continuously. They use both attack without preference.

ACTIONS

SCRATCH
AP - 1 / Adjacent 

Target wizard or creature suffers physical damages equal to a die roll (1d4).

INFECTED FANG
AP - 1 / Adjacent
Target wizard or a creature suffers 1 physical damage, then it roll a die. On a result od 1-2, it gains also 2 stun tokens; on a result of 3-4, it become 
POISONED  for the next 3 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)

ID HISTORY


Monday, April 17, 2017

Bestiary - Enemy - Cursed Smith

CURSED SMITH
Human Enemy

HP 2*P
AP 1
MV 3
PD /
MD /

Version: Alpha


ACTIONS
THROW HAMMER
AP - 1 / LOS
Target wizard or a creature suffers 3 fire physical damages. Any effect applicable with fire-type damage source are also applied in this attack.


FLAMETHROWER
AP - 1 / Adjacent
Choose 1 direction of the 4. Any wizard, creature or object in the 2 square-line from the Cursed Smith suffers 3 fire magical damages. This action count as spell and can be countered as if it is an attack spell.


HOT SLAM
AP - 1 / Adjacent
Target wizard or a creature suffers 2 fire magical damages. On target's next Time Passes Phase, it roll a die. On a result of 3-4, target wizard or creature suffers 2 more fire magical damages.



EFFECTS

FLAME BODY
Any action or spell that nullify fire, affect also the Cursed Smith (i.e. Flood or Waterbolt)
 

ID HISTORY

Saturday, April 15, 2017

Bestiary - Boss - Vrandall, The Fallen Hammer

VRANDALL, THE FALLEN HAMMER
Human Boss

HP 15+(8*P)
AP 2
MV 3
PD 2
MD /

Version: Beta


ACTIONS

HAMMERSLAM
AP - 1 / Adjacent
Target wizard or creature suffers physical damages equal to a roll die plus 1 (1d4+1).


SABER SLASH
AP - 2 / Special

Choose 1 direction. Every creature or wizard placed in the front square and the 2 adjacent square start from this suffers 3 physical damages.

SHIELD UPPERCUT
AP - 1 / Adjacent

Target wizard or creature suffers 2 physical damages. After that, the target it's moved back up to 3 squares in straight line. If a wall or other obstacle block or interrupt that movement, target wizard or creature suffers additional physical damages equal to the number of squares that target cannot move.

INTIMIDATE
AP - 1 / Same-Sector 

Every wizard or creature in the same sector of Vrandall gain 1 stun token. This attack can be avoided on a result of 4 on a roll die.

TITAN HAMMER
AP - 2 / Special
Every wizard or creature in an area of 3 radius square from Vrandall suffers2 physical damages and gains 2 stun tokens. During target wizards or creatures next 2 turns, they lost 1 base movement point. Obstacle like walls and other objects doesn't reduce the area of this action's effect. 

Every dropped object are destroyed, and Vrandall suffers 2 damages by this action. If Vrandall have less than 3 Life Points, it cannot do this action. 


ID HISTORY

Bestiary - Enemy - Fortress Guard

 
FORTRESS GUARD
Human Monster

HP 5+P
AP 2
MV 3
PD 1
MD /

Version: Beta




ACTIONS

BLOW
AP - 1 / Adjacent
Target wizard or creature suffers 2 physical damages.


THRUST
AP - 1 / Special (Adjacent)
Target wizard or a creature far from you up to 2 square in a straight direction, not diagonally, suffer 1 physical damage, than roll a die. On a result of 3-4, target wizard or creature suffer 2 more physical damages.



DEFENSE
AP - 1 / Caster
Until its next turn, Fortress Guard earn +2 FD / +1 MD and cover the < LOS > between to points, like a square occupied from a stone block. However, it doesn't block movement between it. The guard cannot move over until this action's effect lasts.


ID HISTORY


Illustration made by Il Segno di Ayvlis, pubblished by Wiz-War Mastered under artist's permission. Any unauthorized copy or other usage are severely forbidden.