Showing posts with label hex. Show all posts
Showing posts with label hex. Show all posts

Monday, August 22, 2016

School's Overview - Hexcraft

Hexcraft
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

11 Attack:            Beguile, 2x Terrify, 2x Stunning Gaze,
                      2x Scourge, 2x Curse of Ice, 2x Curse of Fire 
2  Counter:           Flux ShieldCounter Curse
3  Energy:            3x 6 Flash Energy
Neutral:           2x Hex of Pain, 2x Hex of Teleportation,
                      2x Hex of Amnesia, 2x Hex of Lethargy


DESCRIPTION

It is the less variable school, with only 13 different card. But this also means that the school isn't depending on lucky, so some players can appreciate this. It is not a "missile friendly" school, your basic strategy must be passive. This school fit perfectly in a treasure-focused game, because can slow your enemies e damaging if they want to trace you. Hexes, the core cards of this school, are magical traps that cannot be countered or cancelled so easy, but they affects also the player that cast it, so must be played carefully.


 PLAYSTYLE

Defensive strategy, debuffing school, great supporter in any sort of deck

MOST VALUABLE CARDS

6 Flash Energy, Hex of Lethargy, Curse of Fire


COMBINATIONS

Hexcraft can be insert in almost any deck, from a nuker (elemental+mentalism/chaos/draconic), to a defensive, trapper ones (alchemy/conjuring+totemic). The interactions with others school depends mostly by the gaming style.


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Hexcraft - Neutral - Hex of Lethargy

Hex of Lethargy


Creation
Create 1 Hex of Lethargy in target empty square. If a wizard or creature enters a square with a Hex of Lethargy, he gains 1 stun token. If the wizard or creature is carrying a treasure, he gains 2 stun token instead. If a wizard enters a square with a Hex of Lethargy on his turn, his Move and Cast phase immediately ends. This spell is not an attack and cannot be evaded.
Card Type:      Neutral
Card Duration:  Permanent
Range:          Same-Sector
Energy supply:  none

Can be Countered



Note: none




Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Amnesia

Hex of Amnesia


Creation
Create 1 Hef of Amnesia in target empty square. If a wizard enters a square with 1 Hex of Amnesia, he must randomly discard a number of cards from his hand equal to the result of 1 die roll. This spell is not an attack and canot be evaded. 



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Teleportation

Hex of Teleportation


Creation
Create 1 Hex of Teleportation in target empty square. If a wizard or creature enters a square with a Hex of Teleportation, he is teleported 3 squares in a random direction. This spell is not ant attack and cannot be evaded.



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Pain

Hex of Pain


Creation
Create 1 Hex of Pain in target empty square. If a Wizard or creature enters a square with a Hex of Pain, he suffers magical damage equal to 1 plus the result of 1 die roll. This spell is not an attack and cannot be evaded.



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.