Adrenaline
Target yourself, a wizard, or a creature. While this spell lasts, the target may attack twice per turn. If the target is stunned, it may either attack once and move, or attack twice without moving.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Strength
Grant youself or target creature you control great Strength! While this spell lasts, double any physical damage dealt by the target. As an attack, the target may try to physically tear a treasure or carried item of its choice from a wizard or creature in the same square. Roll a die. This attack succeds on a result of 2-4. The target takes possession od the treasure or carried item. If the target is already carrying a treasure, he cannot tear another from someone's grasp.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Mad Dash
Target yourself or a creature you control. Double the target's remaining movement points for the turn. The target immediately drops any treasure it is carrying and cannot pick up any trasures for the remainder of the turn
Card Type: Neutral
Card Duration: Instant
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Werewolf Form
Transformation
Transform yourself or a target creature you control into a large, hairy werewolf. A werewolf's base move is 4. A werewolf's punches inflict physical damage equal to the result of a die roll. Werewolf can only cast counter spells.
Card Type: Neutral
Card Duration: Permanent
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Slime Form
Transformation
Transform yourself or target creature you control into a slime. A slime's base move is 3, and it ignores doors and object (except walls and stone blocks) when moving. Moving through a closed door forces a slime to drop any carried trasure. Each time a slime enters a square with any wizards or creatures in it, each wizard or creature in that square suffer 1 physical damage. This spell is not an attack and cannot be evaded. Slimes cannot attack and may only cast counter spells.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Big Man Form
Transformation
Transform yourself or a target creature you control into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking < LOS >. No one can move past a big man, cast spells past him, or enter his square. When he moves, a big man pushes wizards and creature (but not object) down the corridor in front of him. At intersection, pushed wizards and creatures choose which direction to move. A big man punches for 3 physical damage.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Golem Form
Transformation
Transform yourself or a target creature you control into a golem. A golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golems may only cast counter spells. Picking up a trasure costs 1 movement point instead of ending a golem's turn.
Card Type: Neutral
Card Duration: Temporary
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Gnome Form
Transformation
Transform yourself or a target creature you control to the size of a gnome. A gmone's base move is 2. While transformed, roll a die each time you are attacked. You evade the attack on a result of 1-2. When you are attacked, you may cast this spell as a counter.
Card Type: Neutral / Counter
Card Duration: Temporary
Range: Caster / Line of Sight
Energy supply: 2
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Heave-Ho
Mundane
Throw a treasure you are carrying at target object, wizard, creature, or empty square. The treasure deals physical damage equal to the number of squares it was thrown. If thrown diagonally, distance is measured as a wizard would move.
Mundane actions cannot be countered
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.