Showing posts with label heave-ho. Show all posts
Showing posts with label heave-ho. Show all posts

Sunday, August 21, 2016

School's Overview - Mutation

Mutation
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

2  Attack:            Heave-Ho, Disease 
2  Counter:           2x Featherweight
3  Energy:            5 Energy, 2x 4 Energy
2  Neutral/Attack:    2x Stretch,
1  Neutral/Counter:   Gnome Form
14 Neutral:           Golem formBig Man FormSlime Form,
                      Werewolf FormMad DashStrenght,
                      2x Adrenaline, Dispel, 2x Extra Arms,
                      2x WallivoreMist Body


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, October 2, 2014

Mutation - Attack - Heave-Ho

Heave-Ho


Mundane
Throw a treasure you are carrying at target object, wizard, creature, or empty square. The treasure deals physical damage equal to the number of squares it was thrown. If thrown diagonally, distance is measured as a wizard would move.
Mundane actions cannot be countered


Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.