Showing posts with label school. Show all posts
Showing posts with label school. Show all posts

Sunday, August 21, 2016

School's Overview - Mutation

Mutation
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

2  Attack:            Heave-Ho, Disease 
2  Counter:           2x Featherweight
3  Energy:            5 Energy, 2x 4 Energy
2  Neutral/Attack:    2x Stretch,
1  Neutral/Counter:   Gnome Form
14 Neutral:           Golem form, Big Man Form, Slime Form,
                      Werewolf Form, Mad Dash, Strenght,
                      2x Adrenaline, Dispel, 2x Extra Arms,
                      2x Wallivore, Mist Body


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Elemental

Elemental
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

7  Attack:            3x Fireball, 2x Lightning Bolt, 2x Waterbolt
2  Counter:           2x Wall of Earth
3  Energy:            5 Energy, 2x 4 Energy
1  Item:              Fire Cloak
2  Neutral/Counter:   Wall of Fire, Flood
9  Neutral:           Fog, 2x Create Wall, Destroy Wall,
                      Stone Block, 2x Windrider, Stone Spikes,
                      Mist Body



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, August 20, 2016

School's Overview - Alchemy

Alchemy
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

3  Attack:            Stone Dead, Acid Bath 
1  Counter:           Fool's Gold
2  Energy:            5 Energy, 4 Energy
16 Item:              Boomstone, Universal Solvent, Null Powder,
                      Bloodshard, Powerstone, Speedstone,
                      Mightstone, Lifestone, Spellstone, Brainstone,
                      Visionstone
2  Neutral:           Homunculus, Add


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - White/Black Cantrip


White/Black Cantrip
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

2  Attack:            Zot!, Drop Object
2  Counter:           Negate Neutral, Full Shield
1  Energy:            6 Energy
1  Item:              Large Rock
6  Neutral:           Dispel, Create Wall, Destroy Wall, Pick Lock,
                      Around the Corner, Rotate Sector


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.