Showing posts with label mentalism. Show all posts
Showing posts with label mentalism. Show all posts

Sunday, August 21, 2016

School's Overview - Mentalism

Mentalism
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

10  Attack:           Psychic Storm, Share Life,
                      2x Thought Steal, 2x Powerthrust,
                      2x Mental Force, 2x Brain Burn 
2  Counter:           ShieldAbsorb Spell
1  Energy:            4 Energy
3  Neutral/Counter:   2x Pain LinkTeleport
8  Neutral:           Pick LockShatter, 2x Meditate,
                      2x Astral Projecton, 2x Add


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Wednesday, October 1, 2014

Mentalism - Neutral - Add

Add


Combine the energy values of 2 Magic cards together and use them to boost 1 of your spells or action. No further energy can be added to them.




Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3





Note: 
 HOW TO PLAY  when you declare a play of a magic card that require any energy value for the effect, such as damage, number of attack or other, you can use this card instead a normal energy card. If you do, you can after add 2 energy card (both pure energy card or spells that provide energy value) to boost the spell's energy. In total, with this action, you play 3 cards instead of 1 in total.

 COUNTER  Negate Neutral or any other counter that afflicts magic cards or neutral cards can be used to counter this one. Counters can be played before or after the declaring energy cards used, the only card that will be trash is Add, no energy card are discarded by countering this spell.




Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add


Schools: AlchemyMentalism x2 


 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mentalism - Counter - Absorb Spell

Absorb Spell



Cancel 1 target spell being cast. Them take the cancelled spell card and add it to your hand. Discard any Magic cards used to boost the cancelled spell.



Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none





Note: 
 HOW TO USE  after declaring a spell of any origin and category, or after declaring use of energy cards that boost this spell energy, you can play this card from your hand. Target spell cast by an opponent, and any effect done by the target spell become cancelled, and you draw the spell's card from target opponent's hand.

 ADD  when target player uses Add to boost spell's energy with 2 energy cards, you can play Absorb spell and choose to target the main spell casted by this player or Add. If you do, energy cards used to boost spell's energy in this way come back to target players hand, and he or she can boost spell's energy by using only 1 energy card.

 INEFFECTIVE  on Counter spell (they aren't cast normally) and Item cards (that are not spell cards)

 COUNTER  you can counter target Absorb Spell targeting you only with Anti-Anti.



Psychic StormShare LifeThought StealPowerthrustMental ForceBrain BurnShieldAbsorb Spell4 EnergyPain LinkTeleportPick LockShatterMeditateAstral ProjectonAdd



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mentalism - Counter - Shield

Shield



Reduce damage being dealt to you from a single source by this spell's energy plus 2.




Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2





Note: 
 ENERGY  remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point.

 SOURCE  this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them.

 COUNTER  you can counter target Shield targeting you only with Anti-Anti.



Psychic StormShare LifeThought StealPowerthrustMental ForceBrain BurnShieldAbsorb Spell4 EnergyPain LinkTeleportPick LockShatterMeditateAstral ProjectonAdd

Version: Conjuring / Mentalism



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.