Hexcraft
Wiz-War Malefic Curses Expansion
SCHOOL'S ROSTER
11 Attack: Beguile, 2x Terrify, 2x Stunning Gaze,
2x Scourge, 2x Curse of Ice, 2x Curse of Fire
2 Counter: Flux Shield, Counter Curse
3 Energy: 3x 6 Flash Energy
8 Neutral: 2x Hex of Pain, 2x Hex of Teleportation,
2x Hex of Amnesia, 2x Hex of Lethargy
DESCRIPTION
It is the less variable school, with only 13 different card. But this also means that the school isn't depending on lucky, so some players can appreciate this. It is not a "missile friendly" school, your basic strategy must be passive. This school fit perfectly in a treasure-focused game, because can slow your enemies e damaging if they want to trace you. Hexes, the core cards of this school, are magical traps that cannot be countered or cancelled so easy, but they affects also the player that cast it, so must be played carefully.
PLAYSTYLE
Defensive strategy, debuffing school, great supporter in any sort of deck
MOST VALUABLE CARDS
6 Flash Energy, Hex of Lethargy, Curse of Fire
COMBINATIONS
Hexcraft can be insert in almost any deck, from a nuker (elemental+mentalism/chaos/draconic), to a defensive, trapper ones (alchemy/conjuring+totemic). The interactions with others school depends mostly by the gaming style.
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