Showing posts with label thaumaturgy school. Show all posts
Showing posts with label thaumaturgy school. Show all posts

Sunday, August 21, 2016

School's Overview - Thaumaturgy

Thaumaturgy
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

7  Attack:            Fire Darts, 2x Globe of PainPowerthrust,
                      Yoink!Slow DeathDrop Object 
4  Counter:           Negate NeutralFull Shield,
                      BacklashAnti-Anti
2  Energy:            2x 5 Energy
3  Item:              WizardbladeDaggerMaster Key
1  Neutral/Counter:   Invisible
Neutral:           DispelGravityPass Through Wall,
                      Seal DoorPick LockAround the Corner,
                      Rotate Sector


DESCRIPTION

One of the best, for some reasons. First of all, it's the most variable school of the entire game, with 22 different cards. The school provide to every aspect of turn and play, from attack to manage movement into the sectors. There are some item, a good number of energy cards, attack from different types, and the most powerfull counter ever; the counter maybe are the real reason to choice this school, because you can nullify enemy's attack, give them back, and also counter the counter, for secure that your attack will be done. The only things you can think with those 24 cards it's the best interaction with other schools.

 PLAYSTYLE

Variability, strategic, must be well known to play it at best.


MOST VALUABLE CARDS


COMBINATIONS

Combos with other cards and schools are maybe the very difficult part when you choose Thaumaturgy, because this school it's variable and balanced so well that it don't really need other cards. For this reason the best combination deck it's the utopic 3-copies of Thaumaturgy deck.




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Thaumaturgy - Neutral - Rotate Sector

Rotate Sector



Rotate target sector board in either direction by 90° or 180°







Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire Darts, Globe of Pain, Powerthrust, Yoink!, Slow Death, Drop Object, Negate Neutral, Full Shield, Backlash, Anti-Anti, 5 Energy, Wizardblade, Dagger, Master Key, Invisible, Dispel, Gravity, Pass Through Wall, Seal Door, Pick Lock, Around the Corner, Rotate Sector



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Around the Corner

Around the Corner



Aim one target < LOS > spell you cast around one corner (up to 180°).







Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Pick Lock

Pick Lock


Mundane
Unlock target door momentarily. The door re-locks after you pass through it, although you may "hold the door open" for others while you are adjacent to the door.
Mundane action cannot be countered.



Card Type:      Neutral
Card Duration:  Instant
Range:          Adjacent
Energy supply:  3

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Seal Door

Seal Door



Create a seal on target door. The door cannot be unlocked or opened by anyone, but it may still be destroyed.






Card Type:      Neutral
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  2

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Pass Through Wall

Pass Through Wall



Move through target wall once, ignoring any effects on the wall.






Card Type:      Neutral
Card Duration:  Instant
Range:          Adjacent
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Gravity

Gravity


Global
Increase the pull of gravity within the entire game board. Alla wizards and creatures immediately drop all carried items and treasures. While this spell lasts, wizards and creatures cannot pick up objects or treasures. All wizard have < LOS > to Global spells for purposes of dispelling or countering them.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral - Dispel

Dispel



Immediately end 1 target non-instant spell, as well as any spells affecting that spell.







Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Neutral/Counter - Invisible

Invisible



You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a result of 2-4. When attacked, you may cast this spell as a counter.





Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered only with Anti-Anti when used like a counter, normally when used like a neutral.



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Item - Master Key

Master Key


Trinket
While carrying this item, you may unlock any target door. (Doors re-lock after you pass through them, although if you wish you may "hold the door open" for others while you are adjacent to the door.)




Card Type:      Item
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  none

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Item - Dagger

Dagger


Thrown Weapon
While carrying this item, you may either throw this dagger or use it to stab. If thrown, you may attack 1 target object, wizard, or creature in < LOS > for 3 physical damage. Them Dagger falls to the ground in the target's square (if possibile), where it can be picked up. If stabbing, you may attack 1 adjacent target object, wizard, or creature for 2 physical damage.
Card Type:      Item
Card Duration:  Permanent
Range:          Adjacent / Line of Sight
Energy supply:  none

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Item - Wizardblade

Wizardblade


Weapon
While carrying this item, you may use this sword to channel energy into a magical attack that targets an object, wizard, or creature. You may discard 1 Magic card to deal magical damage equal to the discarded Magic Card's energy Value. Wizardblade deals 1 crack per point of damage you inflict (rather than 1 crack per 3 points of damage).

Card Type:      Item
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  none

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Energy - 5 Energy

5 Energy



*used to boost spell's energy or movement







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Counter - Anti-Anti

Anti-Anti



Cancel 1 target counter spell targeting one of your spells. Anti-Anti cannot be cancelled






Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Cannot be Countered



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Counter - Backlash

Backlash



Cancel 1 attack spell targeting you as it is cast. The caster of the cancelled attack spell then suffers magical damage equal to the cancelled spell's energy. This spell is not an attack and cannot be evaded.




Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thaumaturgy - Counter - Full Shield

Full Shield



Cancel 1 target spell targeting you as it is cast.







Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none



Fire DartsGlobe of PainPowerthrustYoink!Slow DeathDrop ObjectNegate NeutralFull ShieldBacklashAnti-Anti5 EnergyWizardbladeDaggerMaster KeyInvisibleDispelGravityPass Through WallSeal DoorPick LockAround the CornerRotate Sector




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.