Tuesday, December 6, 2016

Wiz-War Mods and Quests!! The new way to play the games

I know you can find into this blog a section called Customization, and in this section i mention something about custom map, but this is really something different. It's almost 3 years that i try to make personal quest or plays with this game, i tried with friends one last year and it was appreciate. So i have decided to pubblish it on the site, and i want YOUR OPINION about it. 



Till now three project blow my mind, and are the ones you can see below:

The Fallen Hammer

- Vrandall, the Fallen Hammer -
- The Fortress -


Tomb of Ancient Pharao

- Sand of Time -
- The Dust Maze -
- God's Challenge -
  
 
Rise of Cross Tower

-Underground -
- Ground floor -
- 1st floor -
- 2nd floor -
- Top -


Roc 

- Roc's Assault -
- Roc Mountains -


 
and i want to make these projects become real thing to play. So stay tuned on WWM and i promise to pubblish something about before end of 2016!!

Monday, August 22, 2016

School's Overview

When normal people plays with a deck made by casual choice of schools, you are an Hardcore Player and you want to make the best deck in the world, maybe because you don't want to lose any match or maybe because you've already played MTG and you now the role deck's have in the game. So for those reasons you must know what every school can do, and which combos schools can have with each others; so let's start!


WIZ-WAR BASE GAME














WIZ-WAR MALEFIC CURSES EXPANSION



HEXCRAFT

CHAOS

NECROMANCY






WIZ-WAR BESTIAL FORCES EXPANSION









The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Draconic

Draconic
Wiz-War Bestial Forces Expansion

 

   SCHOOL'S ROSTER  

10 Attack/Creature:   2x Winged Strike, 2x Flame Breath,
                      2x Tail Slap, 2x Fearsome Bite, 2x Raking Talons
2  Counter:           2x Magic Resistance
4  Energy:            6 Flash Energy, 2x 5 Flash Energy4 Flash Energy
1  Neutral/Counter:   Summon Drake
7  Neutral:           Planar Call, 2x Dragon Scales, 2x Regeneration,
                      Treasure LustAdrenaline



DESCRIPTION

It's the definite attack's school. Variable, powerfull attacks, great creature, a lot of energy cards and some great neutral cards. Draconic it's also thinked to make different attack with creatures, but the main force of this school it's the combination of attack/defense balance. Although it doesn't have so much counter, the neutral Regeneration and Dragon Scale permit the player to be safe from others hits. Like others new schools, it's also have multiple double-copy cards, so it isn't so much variable at all.


 PLAYSTYLE

Simple to knowhow, focused on maximize damage given to enemies.


MOST VALUABLE CARDS


COMBINATIONS

The combo with creatures (especially from Mythology school) suggested by school's roster isn't the only way to play it. It can be combined with some other powerfull attack's school like Thaumaturgy and specially Elemental; with this last and with Chaos it can make the highest attack-like deck. Like other over mentioned schools, it can took much benefit from Alchemy School
 

The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Totem

Totem
Wiz-War Bestial Forces Expansion

 

   SCHOOL'S ROSTER  

4  Attack:            2x Primal Scream, 2x Feral Strike
4  Counter:           2x Wrath of the AncestorsAnti-Anti,
                      Negate Neutral
2  Energy:            2x Spiritual Infusion
14 Neutral:           Summon Totem SpiritPlanar Call
                      2x Spirit of the Bear, 2x Spirit of the Owl,
                      2x Spirit of the Raven, 2x Spirit of the Cat,
                      2x Spirit of the Serpent, 2x Spirit of the Wolf


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS

 

The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Mythology

Mythology
Wiz-War Bestial Forces Expansion

 

   SCHOOL'S ROSTER  

8  Attack:            2x Zeus' Fury, 2x Siren Song,
                      2x Embrace of Jorogumo, 2x Medusa's Gaze
3  Counter:           Phoenix FlamesWrath of Quetzalcoatl,
                      Mercy of Quetzalcoatl
4  Item/Relic:        Thor's HammerHermes' Sandals,
                      Ilmarinen's AstrolabeEye of Horus
3  Energy:            5 Energy, 2x 4 Energy
6  Neutral:           Summon GrendelSummon Minotaur,
                      Summon GenieSummon Boggart, 2x Planar Call



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Necromancy

Necromancy
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

8  Attack:            2x Wraith Strike, 2x Screaming Skull,
                      2x Drain Life, 2x Spectral Grasp  
4  Counter:           Yank!, 2x Ghost ShieldDelay Death
4  Energy:            2x 5 Flash Energy, 2x 4 Flash Energy
1  Item:              Cloak of Shadows
Neutral:           2x EnervateSkull Servant, 2x Bone Armor,
                      2x Boneyard



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Chaos

Chaos
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

7  Attack:            Mind Meld, 2x Chaos Shards,
                      2x Prismatic Bolt, 2x Prismatic Storm 
5  Counter:           Yank!, 2x DematerializeDispeleport,
                      Flux Shield
4  Energy:            d4+3 Random Energy, 3x d4+2 Random Energy
Neutral:           2x Nevermind, 2x Second Sight, 2x Chaos Claws,
                      2x Prismatic Mist


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Hexcraft

Hexcraft
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

11 Attack:            Beguile, 2x Terrify, 2x Stunning Gaze,
                      2x Scourge, 2x Curse of Ice, 2x Curse of Fire 
2  Counter:           Flux ShieldCounter Curse
3  Energy:            3x 6 Flash Energy
Neutral:           2x Hex of Pain, 2x Hex of Teleportation,
                      2x Hex of Amnesia, 2x Hex of Lethargy


DESCRIPTION

It is the less variable school, with only 13 different card. But this also means that the school isn't depending on lucky, so some players can appreciate this. It is not a "missile friendly" school, your basic strategy must be passive. This school fit perfectly in a treasure-focused game, because can slow your enemies e damaging if they want to trace you. Hexes, the core cards of this school, are magical traps that cannot be countered or cancelled so easy, but they affects also the player that cast it, so must be played carefully.


 PLAYSTYLE

Defensive strategy, debuffing school, great supporter in any sort of deck

MOST VALUABLE CARDS

6 Flash Energy, Hex of Lethargy, Curse of Fire


COMBINATIONS

Hexcraft can be insert in almost any deck, from a nuker (elemental+mentalism/chaos/draconic), to a defensive, trapper ones (alchemy/conjuring+totemic). The interactions with others school depends mostly by the gaming style.


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Sunday, August 21, 2016

School's Overview - Thaumaturgy

Thaumaturgy
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

7  Attack:            Fire Darts, 2x Globe of PainPowerthrust,
                      Yoink!Slow DeathDrop Object 
4  Counter:           Negate NeutralFull Shield,
                      BacklashAnti-Anti
2  Energy:            2x 5 Energy
3  Item:              WizardbladeDaggerMaster Key
1  Neutral/Counter:   Invisible
Neutral:           DispelGravityPass Through Wall,
                      Seal DoorPick LockAround the Corner,
                      Rotate Sector


DESCRIPTION

One of the best, for some reasons. First of all, it's the most variable school of the entire game, with 22 different cards. The school provide to every aspect of turn and play, from attack to manage movement into the sectors. There are some item, a good number of energy cards, attack from different types, and the most powerfull counter ever; the counter maybe are the real reason to choice this school, because you can nullify enemy's attack, give them back, and also counter the counter, for secure that your attack will be done. The only things you can think with those 24 cards it's the best interaction with other schools.

 PLAYSTYLE

Variability, strategic, must be well known to play it at best.


MOST VALUABLE CARDS


COMBINATIONS

Combos with other cards and schools are maybe the very difficult part when you choose Thaumaturgy, because this school it's variable and balanced so well that it don't really need other cards. For this reason the best combination deck it's the utopic 3-copies of Thaumaturgy deck.




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.