Thursday, October 2, 2014

Mutation - Neutral - Mist Body

Mist Body


Transformation
You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You cannot attack or be attacked. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Wallivore

Wallivore



Eat 1 stone wall. The devoured wall is destroyed, and then you gain 2 life.







Card Type:      Neutral
Card Duration:  Instant
Range:          Adjacent
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Extra Arms

Extra Arms


Transformation
You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you can pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end you turn, but you cannot carry more than 1 treasure at a time. When punching, you punch affects all wizard and creatures within your reach.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  3

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Dispel

Dispel



Immediately end 1 target non-instant spell, as well as any spells affecting that spell.






Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Adrenaline

Adrenaline



Target yourself, a wizard, or a creature. While this spell lasts, the target may attack twice per turn. If the target is stunned, it may either attack once and move, or attack twice without moving.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Strength

Strength



Grant youself or target creature you control great Strength! While this spell lasts, double any physical damage dealt by the target. As an attack, the target may try to physically tear a treasure or carried item of its choice from a wizard or creature in the same square. Roll a die. This attack succeds on a result of 2-4. The target takes possession od the treasure or carried item. If the target is already carrying a treasure, he cannot tear another from someone's grasp.
Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Mad Dash

Mad Dash



Target yourself or a creature you control. Double the target's remaining movement points for the turn. The target immediately drops any treasure it is carrying and cannot pick up any trasures for the remainder of the turn


Card Type:      Neutral
Card Duration:  Instant
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Werewolf Form

Werewolf Form


Transformation
Transform yourself or a target creature you control into a large, hairy werewolf. A werewolf's base move is 4. A werewolf's punches inflict physical damage equal to the result of a die roll. Werewolf can only cast counter spells.




Card Type:      Neutral
Card Duration:  Permanent
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Slime Form

Slime Form


Transformation
Transform yourself or target creature you control into a slime. A slime's base move is 3, and it ignores doors and object (except walls and stone blocks) when moving. Moving through a closed door forces a slime to drop any carried trasure. Each time a slime enters a square with any wizards or creatures in it, each wizard or creature in that square suffer 1 physical damage. This spell is not an attack and cannot be evaded. Slimes cannot attack and may only cast counter spells.
Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Big Man Form

Big Man Form


Transformation
Transform yourself or a target creature you control into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking < LOS >. No one can move past a big man, cast spells past him, or enter his square. When he moves, a big man pushes wizards and creature (but not object) down the corridor in front of him. At intersection, pushed wizards and creatures choose which direction to move. A big man punches for 3 physical damage.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Golem Form

Golem Form


Transformation
Transform yourself or a target creature you control into a golem. A golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golems may only cast counter spells. Picking up a trasure costs 1 movement point instead of ending a golem's turn.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral/Counter - Gnome Form

Gnome Form


Transformation
Transform yourself or a target creature you control to the size of a gnome. A gmone's base move is 2. While transformed, roll a die each time you are attacked. You evade the attack on a result of 1-2. When you are attacked, you may cast this spell as a counter.


Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  2

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral/Attack - Stretch

Stretch



Stretch your arms like taffy. You may pick up any 1 uncarried item or treasure in your < LOS >. Picking up objects still costs movement points, and picking up a treasure still end your turn.
-or-
Drop 1 item or treasure you are carrying in any square in your < LOS >
-or-
As an attack, punch any target in your < LOS >

Card Type:      Neutral / Attack
Card Duration:  Instant
Range:          Caster
Energy supply:  2

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Energy - 4 Energy

4 Energy



*used to boost movement or spell's energy






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Energy - 5 Energy

5 Energy



*used to boost movemente or spell's energy






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Counter - Featherweight

Featherweight



When you are attacked, cast this spell as a counter to become as light as a feather. While this spell lasts, all damage done to you moves you back 1 square per point instead of doing damage. When this moves you through intersection, you choose which direction to move. You may move around corners, but if you become unable to move, you suffer any remaining damage normally.


Card Type:      Counter
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Attack - Disease

Disease


You become the carrier of a deadly disease! While this spell lasts, you deal 3 physical damage each time you enter a square to each other wizard or creature in that square. Each wizard or creature may only be damaged by this spell once per turn. This spell only uses up your attack on the turn it is cast.

Card Type:      Attack
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Attack - Heave-Ho

Heave-Ho


Mundane
Throw a treasure you are carrying at target object, wizard, creature, or empty square. The treasure deals physical damage equal to the number of squares it was thrown. If thrown diagonally, distance is measured as a wizard would move.
Mundane actions cannot be countered


Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Wednesday, October 1, 2014

Mentalism - Neutral - Add

Add


Combine the energy values of 2 Magic cards together and use them to boost 1 of your spells or action. No further energy can be added to them.




Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3





Note: 
 HOW TO PLAY  when you declare a play of a magic card that require any energy value for the effect, such as damage, number of attack or other, you can use this card instead a normal energy card. If you do, you can after add 2 energy card (both pure energy card or spells that provide energy value) to boost the spell's energy. In total, with this action, you play 3 cards instead of 1 in total.

 COUNTER  Negate Neutral or any other counter that afflicts magic cards or neutral cards can be used to counter this one. Counters can be played before or after the declaring energy cards used, the only card that will be trash is Add, no energy card are discarded by countering this spell.




Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add


Schools: AlchemyMentalism x2 


 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mentalism - Neutral - Astral Projection

Astral Projection



Choose 1 empty square within 3 squares of you (ignoring walls and other object, but not counting diagonally) and cast 1 target spell as though you were in that square.


Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none



Psychic StormShare LifeThought StealPowerthrustMental ForceBrain BurnShieldAbsorb Spell4 EnergyPain LinkTeleportPick LockShatterMeditateAstral ProjectonAdd



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.