Werewolf Form
Transformation
Transform yourself or a target creature you control into a large, hairy werewolf. A werewolf's base move is 4. A werewolf's punches inflict physical damage equal to the result of a die roll. Werewolf can only cast counter spells.
Card Type: Neutral
Card Duration: Permanent
Range: Caster / Line of Sight
Energy supply: none
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
No comments:
Post a Comment