Extra Arms
Transformation
You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you can pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end you turn, but you cannot carry more than 1 treasure at a time. When punching, you punch affects all wizard and creatures within your reach.
Card Type: Neutral
Card Duration: Temporary
Range: Caster
Energy supply: 3
Can be Countered
Note: none
Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body
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