Showing posts with label caster. Show all posts
Showing posts with label caster. Show all posts

Thursday, October 2, 2014

Mutation - Neutral - Mist Body

Mist Body


Transformation
You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You cannot attack or be attacked. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Heave-Ho, Disease, Featherweight, 5 Energy, 4 Energy, Stretch, Gnome Form, Golem form, Big Man Form, Slime Form, Werewolf Form, Mad Dash, Strenght, Adrenaline, Dispel, Extra Arms, Wallivore, Mist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Extra Arms

Extra Arms


Transformation
You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you can pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end you turn, but you cannot carry more than 1 treasure at a time. When punching, you punch affects all wizard and creatures within your reach.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  3

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Adrenaline

Adrenaline



Target yourself, a wizard, or a creature. While this spell lasts, the target may attack twice per turn. If the target is stunned, it may either attack once and move, or attack twice without moving.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Strength

Strength



Grant youself or target creature you control great Strength! While this spell lasts, double any physical damage dealt by the target. As an attack, the target may try to physically tear a treasure or carried item of its choice from a wizard or creature in the same square. Roll a die. This attack succeds on a result of 2-4. The target takes possession od the treasure or carried item. If the target is already carrying a treasure, he cannot tear another from someone's grasp.
Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Mad Dash

Mad Dash



Target yourself or a creature you control. Double the target's remaining movement points for the turn. The target immediately drops any treasure it is carrying and cannot pick up any trasures for the remainder of the turn


Card Type:      Neutral
Card Duration:  Instant
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Werewolf Form

Werewolf Form


Transformation
Transform yourself or a target creature you control into a large, hairy werewolf. A werewolf's base move is 4. A werewolf's punches inflict physical damage equal to the result of a die roll. Werewolf can only cast counter spells.




Card Type:      Neutral
Card Duration:  Permanent
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Slime Form

Slime Form


Transformation
Transform yourself or target creature you control into a slime. A slime's base move is 3, and it ignores doors and object (except walls and stone blocks) when moving. Moving through a closed door forces a slime to drop any carried trasure. Each time a slime enters a square with any wizards or creatures in it, each wizard or creature in that square suffer 1 physical damage. This spell is not an attack and cannot be evaded. Slimes cannot attack and may only cast counter spells.
Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Big Man Form

Big Man Form


Transformation
Transform yourself or a target creature you control into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking < LOS >. No one can move past a big man, cast spells past him, or enter his square. When he moves, a big man pushes wizards and creature (but not object) down the corridor in front of him. At intersection, pushed wizards and creatures choose which direction to move. A big man punches for 3 physical damage.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral - Golem Form

Golem Form


Transformation
Transform yourself or a target creature you control into a golem. A golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golems may only cast counter spells. Picking up a trasure costs 1 movement point instead of ending a golem's turn.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral/Counter - Gnome Form

Gnome Form


Transformation
Transform yourself or a target creature you control to the size of a gnome. A gmone's base move is 2. While transformed, roll a die each time you are attacked. You evade the attack on a result of 1-2. When you are attacked, you may cast this spell as a counter.


Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster / Line of Sight
Energy supply:  2

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Neutral/Attack - Stretch

Stretch



Stretch your arms like taffy. You may pick up any 1 uncarried item or treasure in your < LOS >. Picking up objects still costs movement points, and picking up a treasure still end your turn.
-or-
Drop 1 item or treasure you are carrying in any square in your < LOS >
-or-
As an attack, punch any target in your < LOS >

Card Type:      Neutral / Attack
Card Duration:  Instant
Range:          Caster
Energy supply:  2

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Counter - Featherweight

Featherweight



When you are attacked, cast this spell as a counter to become as light as a feather. While this spell lasts, all damage done to you moves you back 1 square per point instead of doing damage. When this moves you through intersection, you choose which direction to move. You may move around corners, but if you become unable to move, you suffer any remaining damage normally.


Card Type:      Counter
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mutation - Attack - Disease

Disease


You become the carrier of a deadly disease! While this spell lasts, you deal 3 physical damage each time you enter a square to each other wizard or creature in that square. Each wizard or creature may only be damaged by this spell once per turn. This spell only uses up your attack on the turn it is cast.

Card Type:      Attack
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none


Heave-HoDiseaseFeatherweight5 Energy4 EnergyStretchGnome FormGolem formBig Man FormSlime FormWerewolf FormMad DashStrenghtAdrenalineDispelExtra ArmsWallivoreMist Body



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Wednesday, October 1, 2014

Mentalism - Counter - Shield

Shield



Reduce damage being dealt to you from a single source by this spell's energy plus 2.




Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2





Note: 
 ENERGY  remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point.

 SOURCE  this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them.

 COUNTER  you can counter target Shield targeting you only with Anti-Anti.



Psychic StormShare LifeThought StealPowerthrustMental ForceBrain BurnShieldAbsorb Spell4 EnergyPain LinkTeleportPick LockShatterMeditateAstral ProjectonAdd

Version: Conjuring / Mentalism



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Friday, February 21, 2014

Conjuring - Counter - Shield

Shield


Reduce damage being dealt to you from a single source by this spell's energy plus 2.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2





Note: 
 ENERGY  remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point.

 SOURCE  this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them.

 COUNTER  you can counter target Shield targeting you only with Anti-Anti.



Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush


Version: Conjuring / Mentalism


 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.