Friday, February 21, 2014

Conjuring - Neutral - Rosebush

Rosebush

Creation
Create 1 fragrant Rosebush in a target empty square. Rosebush block < LOS > and take 1 crack (or 1 fire damage) to destroy. Any wizard or creature who enters a square containing a Rosebush suffers 3 physical damage. This spell is not an attack and cannot be evaded

Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Thornbush

Thornbush

Creation
Create 1 Thornbush in a target empty square. Thornbush block < LOS > and take 1 crack (or 1 fire damage) to destroy. Any wizard or crerature who enters a square containing a Thornbush immediately ends its turn, suffers 1 physical damage, and becomes stunned for 1 turn. This spell is not an attack and cannot be evaded. 
Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Booby Trap

Booby Trap

Creation
Look at the 4 trap tokens and place them facedown on 4 different empty squares on the game board. Id an enemy wizard or creature enters a square with a trap token, flip the token faceup. If it shows a trap, the wizard or creature suffers 4 magical damage (this is not an attack). Then, discard all trap tokens and this spell ends. If the trap token is blank, discard it. If dispelled, each trap token must be dispelled separately. 

Card Type:      Neutral
Card Duration:  Permanent
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Dust Cloud

Dust Cloud

Creation
Fill 1 empty square with a cloud of dust that obscure sight. The Dust Cloud blocks < LOS >, and wizard and creature in the square have no < LOS > except to themselves and the Dust Cloud itself. Wizard and creature may enter the square normally, but each one attempting to leave the square must roll a die to randomly determine in which direction it moves. A die result that cause the wizard or creature to bump into a wall costs 1 movement point, and the wizard or creature remains in the square. The target may try to move again as long as it has movement points to do so. 
Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none
Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Glue

Glue


Glue 1 target object or treasure in place. While this spell lasts, the glued target cannot be picked up or moved. This spell cannot be cast on a carried item or carried treasure.



Card Type:      Neutral
Card Duration:  Temporary
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Around the Corner

Around the Corner


Aim one target < LOS > spell you cast around one corner (up to 180°).





Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Create Door

Create Door

Creation
Create 1 door on a target stone wall or border line between 2 square. Like a door in your home sector, it is locked for others, but not for you. If created adjacent to you, you may "hold it open" as it appears. Create Door cannot be cast on any type of wall other than a stone wall. 

Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  2

Can be Countered



Note: Create Door cannot be casted on Border Wall even if it's a border between of 2 sectors or not.


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Create Wall

Create Wall

Creation
Create a 1-square-long section of stone wall on a target border line between 2 squares. Stone walls take 5 cracks to destroy. Create Wall cannot be cast on a border line that is already occupied (i.e., there cannot already be a wall or door there). 


Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Neutral - Dispel

Dispel


Immediately end 1 target non-instant spell, as well as any spells affecting that spell.





Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Item - Handful of Tacks

Handful of Tacks

Trinket
Can be dropped in 1 empty square to fill that square with tacks. Any wizard or creature entering a square filled with tacks suffer 3 physical damage. This spell is not an attack and cannot be evaded. A wizard or creature starting its turn adjacent to a tack-filled square may spend its entire Move and Cast phase picking up the tacks to re-use later. If dropped tacks are affected di a Water spell, they are washed away and destroyed.
Card Type:      Item
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  3

Cannot be Countered



Note: You can pick up Tacks only in an adjacent square, not when you are IN a square with they.


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Energy - 4 Energy

4 Energy


* used for boost movement or spell's energy






Card Type:      Energy
Card Duration:  none
Range:          none
Energy supply:  4

Cannot be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Energy - 5 Energy

5 Energy


* used for boost movement or spell's energy




Card Type:      Energy
Card Duration:  none
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Counter - Ward

Ward


Cast when a target wizard picks up 1 of your treasures. Ward deals 3 magical damage to the target and forces him to roll a die. On a result of 1-2, he drops the treasure.



Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered with Anti-Anti



Note: Ward deals damage indipendentment of the die roll's result. First you deal damage, than target roll a die. This spell can be used whenever a target pick up 1 of your treasures, both it pick up from original position in your home base or in any other square in the map.


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Counter - Wall of Earth

Wall of Earth


Momentarily raise a 1-square-long wall of dirt on a target border line between 2 squares. The wall blocks 1 attack that hits it, and then it collapses. The wall cannot block non-< LOS > attacks. Wall of Earth is immune to damage, and it blocks both < LOS > and movement.

Card Type:      Counter
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered only with Anti-Anti



Note: This counter blocks only 1 attack, not spell. So multiple attacks like Fire Darts can damage the caster, but 1 of its attacks can be countered. This card is also playable when a wizard or creature move on the map by its natural movements or by spell. When the wizard/creature move by its natural movement spending mov's points, this spell reduce by 1 those points; whem its move by a spell, like Windrider, this interrupt the spell's effect.


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Counter - Shield

Shield


Reduce damage being dealt to you from a single source by this spell's energy plus 2.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2





Note: 
 ENERGY  remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point.

 SOURCE  this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them.

 COUNTER  you can counter target Shield targeting you only with Anti-Anti.



Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush


Version: Conjuring / Mentalism


 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Counter - Negate Neutral

Negate Neutral


Cancel 1 target neautral spell as it is cast.






Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Can be Countered only with Anti-Anti



Note: cannot dispel already played Neautral spells.


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Attack - Swap

Swap


Swap places with target wizard or creature. You may not move again this turn.





Card Type:      Attack
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered



Note: none.


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Attack - Ka-Bong!

Ka-Bong!


Momentarily create a heavy mallet to strike the target object, wizard, or creature for 4 physical damage. If a wizard or creature suffers any damage from this spell, it becomes stunned for 1 turn.



Card Type:      Attack
Card Duration:  Instant
Range:          Adjacent
Energy supply:  none

Can be Countered



Note: none


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Conjuring - Attack - Fire Darts

Fire Darts

Fire
Shoot a number of fiery darts equal to this spell's energy at target object, wizard, or creature. Each dart may have a different target, and/or multiple darts may strike the same target. Each dart deals 1 magical fire damage to its target. Each dart is a separate damage source and must be countered separately.

Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: The card text explain that every dart is an attack, so Counter that reduce damage can affect only 1 dart. For counter this spell in its integrity you must play Counter cards that cancel spell, like Full Shield.


Fire Darts, Ka-Bong!, Swap, Negate Neutral, Shield, Wall of Earth, Ward, 5 Energy, 4 Energy, Handful of Tacks, Dispel, Create Wall, Create Door, Around the Corner, Glue, Dust Cloud, Booby Trap, Thornbush, Rosebush

 
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Thursday, February 20, 2014

Malefic Curses Card List

Here there are the Malefic Curses Card List! In this expansion we have 3 new schools, 1 more player playable, some new type of traps. In short time we give you the complete set of those cards.


Hexcraft

Attack            Beguile                 Instant      3      Anywhere
Attack            Terrify             x2  Instant      3      LOS
Attack            Stunning Gaze       x2  Instant      3      LOS
Attack            Scourge             x2  Instant             LOS
Attack            Curse of Ice        x2  Temporary           LOS
Attack            Curse of Fire       x2  Temporary           LOS
Counter           Flux Shield             Instant      d4     Caster
Counter           Counter Curse           Temporary    3      Anywhere
Energy            6 Flash Energy      x3               6
Neutral           Hex of Pain         x2  Permanent           Same-Sector
Neutral           Hex of Teleportationx2  Permanent           Same-Sector
Neutral           Hex of Amnesia      x2  Permanent           Same-Sector
Neutral           Hex of Lethargy     x2  Permanent           Same-Sector

 
Chaos

Attack            Mind Meld               Instant             Anywhere
Attack            Chaos Shards        x2  Instant      d4     Anywhere
Attack            Prismatic Bolt      x2  Instant      d4     LOS
Attack            Prismatic Storm     x2  Instant      d4     Same-Sector
Counter           Yank!                   Instant      d4     Anywhere
Counter           Dematerialize       x2  Instant      d4     Caster
Counter           Dispeleport             Instant      d4     Anywhere
Counter           Flux Shield             Instant      d4     Caster  
Energy            d4+3 Random Energy                 d4 + 3
Energy            d4+2 Random Energy  x3             d4 + 2
Neutral           Nevermind           x2  Temporary    d4     Caster
Neutral           Second Sight        x2  Temporaty    d4     Caster
Neutral           Chaos Claws         x2  Temporary    d4     Caster
Neutral           Prismatic Mist      x2  Permanent    d4     Caster


 
Necromancy

Attack            Wraith Strike       x2  Instant             Same-Sector
Attack            Screaming Skull     x2  Instant      3      Same-Sector
Attack            Drain Life          x2  Instant             Adjacent
Attack            Spectral Grasp      x2  Instant      3      Adjacent
Counter           Yank!                   Instant      3      Anywhere
Counter           Ghost Shield        x2  Instant             Anywhere
Counter           Delay Death             Instant      3      Caster
Energy            5 Flash Energy      x2               5
Energy            4 Flash Energy      x2               4
Item              Cloak of Shadows        Permanent           Caster
Neutral           Enervate            x2  Temporary           Caster
Neutral           Skull Servant           Permanent           LOS
Neutral           Bone Armor          x2  Temporary           Caster
Neutral           Boneyard            x2  Permanent    3      LOS