Thursday, February 13, 2014

Alchemy - Neutral - Add

Add


Combine the energy values of 2 Magic cards together and use them to boost 1 of your spells or action. No further energy can be added to them.




Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3 
Schools:        Alchemy, Mentalism x2 
 





Note: 
 HOW TO PLAY  when you declare a play of a magic card that require any energy value for the effect, such as damage, number of attack or other, you can use this card instead a normal energy card. If you do, you can add 2 energy card (both pure energy card or spells that provide energy value) to boost the spell's energy. No more than 2 energies can be played by this card.

 TEMPORARY SPELLS  when you play a spell which duration depends on the spell's energy, you can play Add to play 2 cards instead of one.

 MOVEMENT  when you boost your movement, you can use Add to boost it with 2 energy card instead of one. 

 COUNTER  Negate Neutral or any other counter that afflicts magic cards or neutral cards can be used to counter this one. Counters can be played before or after the declaring energy cards used, the only card that will be trash is Add, no energy card are discarded by countering this spell.





Stone Dead, Acid Bath, Fool's Gold, 5 Energy, 4 Energy, Boomstone, Universal Solvent, Null Powder, Bloodshard, Powerstone, Speedstone, Mightstone, Lifestone, Spellstone, Brainstone, Visionstone, Homunculus, Add



 
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