Wednesday, October 1, 2014

Mentalism - Neutral - Add

Add


Combine the energy values of 2 Magic cards together and use them to boost 1 of your spells or action. No further energy can be added to them.




Card Type:      Neutral
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3





Note: 
 HOW TO PLAY  when you declare a play of a magic card that require any energy value for the effect, such as damage, number of attack or other, you can use this card instead a normal energy card. If you do, you can after add 2 energy card (both pure energy card or spells that provide energy value) to boost the spell's energy. In total, with this action, you play 3 cards instead of 1 in total.

 COUNTER  Negate Neutral or any other counter that afflicts magic cards or neutral cards can be used to counter this one. Counters can be played before or after the declaring energy cards used, the only card that will be trash is Add, no energy card are discarded by countering this spell.




Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add


Schools: AlchemyMentalism x2 


 
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