Showing posts with label hexcraft school. Show all posts
Showing posts with label hexcraft school. Show all posts

Monday, August 22, 2016

School's Overview - Hexcraft

Hexcraft
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

11 Attack:            Beguile, 2x Terrify, 2x Stunning Gaze,
                      2x Scourge, 2x Curse of Ice, 2x Curse of Fire 
2  Counter:           Flux ShieldCounter Curse
3  Energy:            3x 6 Flash Energy
Neutral:           2x Hex of Pain, 2x Hex of Teleportation,
                      2x Hex of Amnesia, 2x Hex of Lethargy


DESCRIPTION

It is the less variable school, with only 13 different card. But this also means that the school isn't depending on lucky, so some players can appreciate this. It is not a "missile friendly" school, your basic strategy must be passive. This school fit perfectly in a treasure-focused game, because can slow your enemies e damaging if they want to trace you. Hexes, the core cards of this school, are magical traps that cannot be countered or cancelled so easy, but they affects also the player that cast it, so must be played carefully.


 PLAYSTYLE

Defensive strategy, debuffing school, great supporter in any sort of deck

MOST VALUABLE CARDS

6 Flash Energy, Hex of Lethargy, Curse of Fire


COMBINATIONS

Hexcraft can be insert in almost any deck, from a nuker (elemental+mentalism/chaos/draconic), to a defensive, trapper ones (alchemy/conjuring+totemic). The interactions with others school depends mostly by the gaming style.


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, November 15, 2014

Hexcraft - Neutral - Hex of Lethargy

Hex of Lethargy


Creation
Create 1 Hex of Lethargy in target empty square. If a wizard or creature enters a square with a Hex of Lethargy, he gains 1 stun token. If the wizard or creature is carrying a treasure, he gains 2 stun token instead. If a wizard enters a square with a Hex of Lethargy on his turn, his Move and Cast phase immediately ends. This spell is not an attack and cannot be evaded.
Card Type:      Neutral
Card Duration:  Permanent
Range:          Same-Sector
Energy supply:  none

Can be Countered



Note: none




Beguile, Terrify, Stunning Gaze, Scourge, Curse of Ice, Curse of Fire, Flux Shield, Counter Curse, 6 Flash Energy, Hex of Pain, Hex of Teleportation, Hex of Amnesia, Hex of Lethargy




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Amnesia

Hex of Amnesia


Creation
Create 1 Hef of Amnesia in target empty square. If a wizard enters a square with 1 Hex of Amnesia, he must randomly discard a number of cards from his hand equal to the result of 1 die roll. This spell is not an attack and canot be evaded. 



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Teleportation

Hex of Teleportation


Creation
Create 1 Hex of Teleportation in target empty square. If a wizard or creature enters a square with a Hex of Teleportation, he is teleported 3 squares in a random direction. This spell is not ant attack and cannot be evaded.



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Neutral - Hex of Pain

Hex of Pain


Creation
Create 1 Hex of Pain in target empty square. If a Wizard or creature enters a square with a Hex of Pain, he suffers magical damage equal to 1 plus the result of 1 die roll. This spell is not an attack and cannot be evaded.



Card Type:      Neutral
Card Duration:  Permanent
Range:          Same Sector
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Energy - 6 Flash Energy

6 Flash Energy



*used for boost spell's energy. Cannot boost movement.







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  6

Cannot be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Counter - Counter Curse

Counter Curse


Curse
Cancel incoming attack spell targeting you. Then, place a number of energy tokens equal to the energy value of the cancelled attack spell on this card. While this spell lasts, the caster of the cancelled attack spell cannot cast counter spells.




Card Type:      Counter
Card Duration:  Temporary
Range:          Anywhere
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Counter - Flux Shield

Flux Shield



Reduce damage being dealt to you from a single source by an amount equal to the result of 1 die roll.







Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  1d4

Can be Countered only with Anti-Anti



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Curse of Fire

Curse of Fire


Curse, Fire
Deal magical fire damage to target wizard equal to 1 plus the result of 1 die roll. While this spell lasts, the target suffers 1 point of magical fire damage during his Time Passes phase. If the target is affected by a Water spell, the flames are extinguished and this spell ends.


Card Type:      Attack
Card Duration:  Temporary
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Curse of Ice

Curse of Ice


Curse, Water
Deal 2 magical ice damage to target wizard. While this spell lasts, the target's base speed is 2 and cannot be boosted with energy. If the target is affected by a Fire spell, he warms up and this spell ends.



Card Type:      Attack
Card Duration:  Temporary
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Scourge

Scourge



Deal magical damage to target wizard equal to the number of cards in his hand, not including maintained spells or carried items.






Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Stunning Gaze

Stunning Gaze



Deal 2 magical damage to target wizard. Then, target wizard gains 2 stun tokens.






Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Terrify

Terrify



Target wizard or creature drops 1 item or treasure of your choice in his current square. Then, move target wizard or creature up to 3 squares. The target moves as normal, per your decision





Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Hexcraft - Attack - Beguile

Beguile



You hypnotize the target wizard to do your bidding. After casting this spell, you may cast 1 neutral spell or 1 additional attack spell from your hand as if your wizard were standing in the target wizard's square.




Card Type:      Attack
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Can be Countered



Note: none




BeguileTerrifyStunning GazeScourgeCurse of IceCurse of FireFlux ShieldCounter Curse6 Flash EnergyHex of PainHex of TeleportationHex of AmnesiaHex of Lethargy





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.