Showing posts with label mythology. Show all posts
Showing posts with label mythology. Show all posts

Monday, August 22, 2016

School's Overview - Mythology

Mythology
Wiz-War Bestial Forces Expansion

 

   SCHOOL'S ROSTER  

8  Attack:            2x Zeus' Fury, 2x Siren Song,
                      2x Embrace of Jorogumo, 2x Medusa's Gaze
3  Counter:           Phoenix FlamesWrath of Quetzalcoatl,
                      Mercy of Quetzalcoatl
4  Item/Relic:        Thor's HammerHermes' Sandals,
                      Ilmarinen's AstrolabeEye of Horus
3  Energy:            5 Energy, 2x 4 Energy
6  Neutral:           Summon GrendelSummon Minotaur,
                      Summon GenieSummon Boggart, 2x Planar Call



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Monday, November 24, 2014

Bestial Forces Card List



Bestial Forces comes into our club!! The second expansion of Wiz-War keep creatures on the board, and the new schools will allow you to make new different strategies for killing other wizards or keep easily the treasures! A new type of card introduced, new type of magic, great Relics for you and more stuff waiting to be explored, so what you are waiting for?? Watch the new cards here, on Wiz-War Mastered by Fenix Guardian!!




Mythology

Attack            Zeus' Fury          x2  Instant             Anywhere
Attack            Siren Song          x2  Instant             LOS
Attack            Embrace of Jorogumo x2  Instant      3      LOS
Attack            Medusa's Gaze       x2  Instant             LOS
Counter           Phoenix Flames          Instant      2      Caster/LOS
Counter           Wrath of Quetzalcoatl   Instant             Anywhere
Counter           Mercy of Quetzalcoatl   Instant      2      Caster
Item/Relic        Thor's Hammer           Permanent           LOS
Item/Relic        Hermes' Sandals         Permanent           Caster
Item/Relic        Ilmarinen's Astrolabe   Permanent           Caster
Item/Relic        Eye of Horus            Permanent           Caster
Energy            5 Energy                             5
Energy            4 Energy            x2               4
Neutral           Summon Grendel          Permanent    2      Adjacent
Neutral           Summon Minotaur         Permanent    2      Adjacent
Neutral           Summon Genie            Permanent    2      Adjacent
Neutral           Summon Boggart          Permanent    2      Adjacent
Neutral           Planar Call         x2  Instant      2      Caster/LOS

Totem

Attack            Primal Scream       x2  Instant             Anywhere
Attack            Feral Strike        x2  Instant             Adjacent
Counter           Wrath of Ancestors  x2  Instant             Anywhere
Counter           Anti-Anti               Instant      3      Anywhere
Counter           Negate Neutral          Instant             Anywhere
Energy            Spiritual Infusion  x2  Instant     1+x
Neutral           Summon Totem Spirit     Permanent    2      Adjacent
Neutral           Planar Call             Instant      2      Caster/LOS
Neutral           Spirit of the Bear  x2  Permanent           Adjacent
Neutral           Spirit of the Owl   x2  Permanent           Adjacent
Neutral           Spirit of the Raven x2  Permanent           Adjacent
Neutral           Spirit of the Cat   x2  Permanent           Adjacent
Neutral           Spirit of Serpent   x2  Permanent           Adjacent
Neutral           Spirit of the Wolf  x2  Permanent           Adjacent

Draconic

Attack/Creature   Winged Strike       x2  Instant      3      LOS
Attack/Creature   Flame Breath        x2  Instant      3      LOS
Attack/Creature   Tail Slap           x2  Instant      3      Anywhere
Attack/Creature   Fearsome Bite       x2  Instant      3      Adjacent
Attack/Creature   Raking Talons       x2  Instant             Adjacent
Counter           Magic Resistance    x2  Instant      2      Anywhere
Energy            6 Flash Energy                       6
Energy            5 Flash Energy      x2               5
Energy            4 Flash Energy                       4
Neutral/Counter   Summon Drake            Permanent    2      Adjacent
Neutral           Planar Call             Instant      2      Caster/LOS
Neutral           Dragon Scales       x2  Temporary    3      Anywhere/LOS
Neutral           Regeneration        x2  Temporary    3      Anywhere/LOS
Neutral           Treasure Lust           Temporary    3      Caster
Neutral           Adrenaline              Temporary           Caster 



Wednesday, November 12, 2014

Mythology - Neutral - Planar Call

Planar Call



Reveal cards from the bottom of the Magic deck one at a time. Draw the first creature you reveal into your hand and shuffle the Magic deck. If no creatures are revealed after revealing all cards in the Magic deck, place this card back into your hand and shoffle the Magic deck.
-or-
Target creature suffers magical damage equal to the result of 2 die rolls. This is not an attack.
Card Type:      Neutral
Card Duration:  Instant
Range:          Caster / Line of sight
Energy supply:  2

Can be Countered



Note: none


Zeus' Fury, Siren Song, Embrace of Jorogumo, Medusa's GazePhoenix FlamesWrath of Quetzalcoatl, Mercy of Quetzalcoatl, Thor's Hammer, Hermes' Sandals, Ilmarinen's Astrolabe, Eye of Horus, 5 Energy, 4 Energy, Summon Grendel, Summon Minotaur, Summon Genie, Summon Boggart, Planar Call





The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Neutral - Summon Boggart

Summon Boggart


Creature
The boggart cannot attack. The boggart can carry 1 treasure in its base. While the boggart is not carrying a treasure during its activation, it can pick up 1 treasure in its space. If it does, its activation immediately ends. During the boggart's activation, it can drop 1 carried treasure in its space. Each time an attack spell targets the boggart, roll 1 die. On a result of 1-2, the boggart evades the spell.
Card Type:      Neutral < Creature >
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  2
Creature Life:  2
Creature Move:  4

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Neutral - Summon Genie

Summon Genie


Creature
While this spell lasts, your hand size is increased by 2.
Attack: Draw 1 card. Then, you may cast 1 spell as if your wizard were casting it from the same square as the genie. If this is an attack spell, it does no count as the wizard's attack for the turn.

Card Type:      Neutral < Creature >
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  2
Creature Life:  4
Creature Move:  3

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Neutral - Summon Minotaur

Summon Minotaur


Creature
When activated, the minotaur may move into any square in his < LOS > following the most direct path. When a wizard enters a square in < LOS > of the minotaur, the minotaur may immediately perform 1 attack once during each wizard's turn, but cannot attack during its activation.
Attack: Move into target wizard's square, following the most direct path, and roll 1 die. On a result of 1, no damage is dealt. On any other result, the wizard suffers 4 physical damage.
Card Type:      Neutral < Creature >
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  2
Creature Life:  4
Creature Move:  none

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Neutral - Summon Grendel

Summon Grendel


Creature
Attack: Target an adjacent wizard or creature. This attack inflicts physical damage equal to 1 plus the result of 1 die roll.
-or-
Target an adjacent object, or wall. Inflict cracks equal to 1 plus the result of 1 die roll.

Card Type:      Neutral < Creature >
Card Duration:  Permanent
Range:          Adjacent
Energy supply:  2
Creature Life:  6
Creature Move:  3

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Energy - 4 energy

4 Energy



*used to boost movement or spell's energy







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Energy - 5 Energy

5 Energy



*used for boost both movement or spell's energy







Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Item/Relic - Eye of Horus

Eye of Horus



Relic
While carrying this item, you cannot suffer magical damage.






Card Type:      Item / Relic
Card Duration:  Permanent
Range:          Caster
Energy supply:  none

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Item/Relic - Ilmarinen's Astrolabe

Ilmarinen's Astrolabe


Relic
While carrying this item, each time you are instructed to roll 1 die, you can reroll that die once. While carrying this item, your maintained spells do not count against your hand size.




Card Type:      Item / Relic
Card Duration:  Permanent
Range:          Caster
Energy supply:  none

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Item/Relic - Hermes's Sandals

Hermes' Sandals


Relic
While carrying this item, roll 1 die during your turn to increase your base speed by 1 plus the result until the end of your turn.





Card Type:      Item / Relic
Card Duration:  Permanent
Range:          Caster
Energy supply:  none

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Item/Relic - Thor's Hammer

Thor's Hammer



Relic, Thrown Weapon
While carrying this item, you cannot suffer lightning damage. You may throw Thor's Hammer as an attack at target object, wizard, or creature for 3 physical damage. If thrown at a cracked wall or cracked door, the target is destroyed. The hammer returns to you after being thrown.


Card Type:      Item / Relic
Card Duration:  Permanent
Range:          Line of sight
Energy supply:  none

Can be Countered



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Counter - Mercy of Quetzalcoatl

Adrenaline



Reduce all damage being dealt to you from a single source to 0. Then, gain life equal to half the amount of damage reduced, rounded down.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2

Can be Countered only with Anti-Anti



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mythology - Counter - Wrath of Quetzalcoatl

Wrath of Quetzalcoatl



When you are targeted by an instant attack spell, cast this spell as a counter. Immediately target the attacking caster with an exact copy of that attack, ignoring line of sight.

Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none


Zeus' FurySiren SongEmbrace of JorogumoMedusa's GazePhoenix FlamesWrath of QuetzalcoatlMercy of QuetzalcoatlThor's HammerHermes' SandalsIlmarinen's AstrolabeEye of Horus5 Energy4 EnergySummon GrendelSummon MinotaurSummon GenieSummon BoggartPlanar Call


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.