Monday, March 30, 2015

Talk with us on Reddit / Parlane con noi su Reddit





We open today a discussion on Reddit, the popular social network about conversations and opinions, about a possible 3rd expansion of Wiz-War. Talk with us and write your personal opinion about this topic. Click on link to follow the discussion!


Oggi abbiamo aperto una discussione su Reddit, il popolare social network in cui migliaia di persone scambiano opinioni e dicono la propria, riguardo ad una possibile terza espansione di Wiz-War. Parlane con noi e dicci la tua. Clicca sul link per partecipare alla discussione (ATTENZIONE: รจ in lingua Inglese)






Monday, March 23, 2015

Necromancy - Neutral - Boneyard

Boneyard



Creation
Create 1 Boneyard in target empty square. Boneyard blocks < LOS > but does not block movement. Boneyard takes 1 crack to destroy. Any wizard or creature entering a square with a Boneyard suffers physical damage equal to the result of 1 die roll. When a Boneyard token is removed from the board, it shatters in an explosion od bone splinters. All wizard or creatures within < LOS > of the Boneyard suffer physical damage equal to the result of 1 die roll. This spell is not an attack and cannot be evaded.

Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  3

Can be Countered



Note: none





Wraith Strike, Screaming Skull, Drain Life, Spectral Grasp, Yank!, Ghost Shield, Delay Death, 5 Flash Energy, 4 Flash Energy, Cloak of Shadows, Enervate, Skull Servant, Bone Armor, Boneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Bone Armor

Bone Armor




Your body is encased in a thick suit of bones. While this spell lasts, alla damage you suffer from any source is reduced by 1. Any wizard or creature that enters your square suffers 1 physical damage. When this spell ends or is cancelled, any wizards or creatures in your square or in squares adjacent to you suffer 1 physical damage. This spell is not an attack and cannot be countered.


Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Skull Servant

Skull Servant



Creation
Create 1 Skull Servant in target empty square. Skull Servant takes 1 crack to destroy. While this spell lasts, you may cast any < LOS > spells from the target square as if your wizard were standing in that square.


Card Type:      Neutral
Card Duration:  Permanent
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Neutral - Enervate

Enervate




While this spell lasts, each time you perform an attack that deals damage, deal 1 additional magical damage. If the target of your attack loses life, gain 1 life.




Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Item - Cloak of Shadows

Cloack of Shadows



Trinket
While carrying this item, you may move through any target adjacent door or target adjacent cracked wall.





Card Type:      Item
Card Duration:  Permanent
Range:          Caster
Energy supply:  none

Cannot be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Energy - 4 Flash Energy

4 Flash Energy 




*used for boost spell's energy. Cannot boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Energy - 5 Flash Energy

5 Flash Energy




*used for boost spell's energy. Cannot be used to boost movement.






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  5

Cannot be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Delay Death

Delay Death




Cast this spell when suffering damage. Your life cannot be reduced below 1. Then, gain life equal to the result of 1 die roll.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  3

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Ghost Shield

Ghost Shield



When you are targeted by an attack spell, cast this spell as a counter, then roll 1 die and apply the effect from the list below that matches the result of the roll.
1. Resolve the attack spell as normal
2. Cancel the attack spell.
3. The caster becomes the target of the attack spell and you become the caster. Any modifiers to the original attack spell still apply.
4. The ghost go berserk! Cancel the attack spell. Then, you and the caster each suffers 3 magical damage.

Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Counter - Yank!

Yank!




After suffering damage from an attack, steal 1 treasure or 1 carried item from the attacking wizard. The stolen item is placed in your square and can be picked up normally.




Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  3

Can be Countered only with Anti-Anti



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Spectral Grasp

Spectral Grasp




Deal magical damage to target wizard or creature equal to this spell's energy. When you cast this spell, you have < LOS > through adjacent walls and doors.





Card Type:      Attack
Card Duration:  Instant
Range:          Adjacent
Energy supply:  3

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Drain Life

Drain Life




Deal magical damage to target wizard or creature equal to this spell's energy. Then, gain life equal to half of this spell's energy, rounded up.





Card Type:      Attack
Card Duration:  Instant
Range:          Adjacent
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Screaming Skull

Screaming Skull




Deal 2 magical damage to target wizard or crature. Then, move the target wizard or creature a number of squares equal to the result of 1 die roll. The target moves as normal, per your direction.




Card Type:      Attack
Card Duration:  Instant
Range:          Same-Sector
Energy supply:  3

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Necromancy - Attack - Wraith Strike

Wraith Strike




Deal 3 magical damage to target wizard or creature







Card Type:      Attack
Card Duration:  Instant
Range:          Same-Sector
Energy supply:  none

Can be Countered



Note: none




Wraith StrikeScreaming SkullDrain LifeSpectral GraspYank!Ghost ShieldDelay Death5 Flash Energy4 Flash EnergyCloak of ShadowsEnervateSkull ServantBone ArmorBoneyard



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Sunday, March 22, 2015

Chaos - Neutral - Prismatic Mist

Prismatic Mist


Creation
Create Prismatic Mist in target empty square. Then, place 1 Prismatic Mist token in each empty square adjacent to the target, but not across walls or doors. Prismatic Mist does not block < LOS > or movement. When a wizard enters a square with Prismatic Mist, roll 1 die and apply the effect from the list below that matches the result of the roll.
1. He suffers 2 magical damage.
2. He discard 2 random spell cards.
3. He loses 2 movement point this turn.
4. He draws 2 spell cards then discard down to the maximum hand size.
This spell is not an attack and cannot be evaded.

Card Type:      Neutral
Card Duration:  Permanent
Range:          Same-Sector
Energy supply:  d4

Can be Countered



Note: none




Mind Meld, Chaos Shards, Prismatic Bolt, Prismatic Storm, Yank!, Dematerialize, Dispeleport, Flux Shield, d4+3 Random Energy, d4+2 Random Energy, Nevermind, Second Sight, Chaos Claws, Prismatic Mist






The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Neutral - Chaos Claws

Chaos Claws



While this spell lasts, your punch attack inflict a random effect on the target wizard instead of normal damage. Roll 1 die and apply the effect from the list below that matches the result of the roll:
1. The wizard suffers 4 magical damage.
2. Steal 2 random spell cards from the wizard then discard down to your max hand size.
3. The wizard gains 2 stun tokens.
4. You choose which of the above effects to apply.

Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none


Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist






The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Neutral - Second Sight

Second Sight




While this spell lasts, you have < LOS > to all wizards and creatures in your current sector.





Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Neutral - Nevermind

Nevermind




While this spell lasts, each time you attack a wizard and deal at least 1 damage, you may draw 1 card from his hand at random and add it to your hand. Then, discard down to your maximum hand size.




Card Type:      Neutral
Card Duration:  Temporary
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Energy - d4+2 Random Energy

d4+2 Random Energy




*used for boost both spell's energy and movement. It's value it's the sum of a result of 1 die roll plus 2.





Card Type:      Energy
Card Duration:  Instant
Range:          None
Energy supply:  d4+2

Cannot be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Energy - d4+3 Random Energy

d4+3 Random Energy




*used for boost both spell's energy and movement. It's value it's the sum of a result of 1 die roll plus 3





Card Type:      Energy
Card Duration:  Instant
Range:          None
Energy supply:  d4+3

Cannot be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Chaos - Counter - Flux Shield

Flux Shield




Reduce damage being dealt to you from a single source by an amount equal to the result of 1 die roll.





Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  d4

Can be Countered



Note: none




Mind MeldChaos ShardsPrismatic BoltPrismatic StormYank!DematerializeDispeleportFlux Shieldd4+3 Random Energyd4+2 Random EnergyNevermindSecond SightChaos ClawsPrismatic Mist




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.