Monday, August 22, 2016

School's Overview - Necromancy

Necromancy
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

8  Attack:            2x Wraith Strike, 2x Screaming Skull,
                      2x Drain Life, 2x Spectral Grasp  
4  Counter:           Yank!, 2x Ghost ShieldDelay Death
4  Energy:            2x 5 Flash Energy, 2x 4 Flash Energy
1  Item:              Cloak of Shadows
Neutral:           2x EnervateSkull Servant, 2x Bone Armor,
                      2x Boneyard



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Chaos

Chaos
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

7  Attack:            Mind Meld, 2x Chaos Shards,
                      2x Prismatic Bolt, 2x Prismatic Storm 
5  Counter:           Yank!, 2x DematerializeDispeleport,
                      Flux Shield
4  Energy:            d4+3 Random Energy, 3x d4+2 Random Energy
Neutral:           2x Nevermind, 2x Second Sight, 2x Chaos Claws,
                      2x Prismatic Mist


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Hexcraft

Hexcraft
Wiz-War Malefic Curses Expansion

 

   SCHOOL'S ROSTER  

11 Attack:            Beguile, 2x Terrify, 2x Stunning Gaze,
                      2x Scourge, 2x Curse of Ice, 2x Curse of Fire 
2  Counter:           Flux ShieldCounter Curse
3  Energy:            3x 6 Flash Energy
Neutral:           2x Hex of Pain, 2x Hex of Teleportation,
                      2x Hex of Amnesia, 2x Hex of Lethargy


DESCRIPTION

It is the less variable school, with only 13 different card. But this also means that the school isn't depending on lucky, so some players can appreciate this. It is not a "missile friendly" school, your basic strategy must be passive. This school fit perfectly in a treasure-focused game, because can slow your enemies e damaging if they want to trace you. Hexes, the core cards of this school, are magical traps that cannot be countered or cancelled so easy, but they affects also the player that cast it, so must be played carefully.


 PLAYSTYLE

Defensive strategy, debuffing school, great supporter in any sort of deck

MOST VALUABLE CARDS

6 Flash Energy, Hex of Lethargy, Curse of Fire


COMBINATIONS

Hexcraft can be insert in almost any deck, from a nuker (elemental+mentalism/chaos/draconic), to a defensive, trapper ones (alchemy/conjuring+totemic). The interactions with others school depends mostly by the gaming style.


The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Sunday, August 21, 2016

School's Overview - Thaumaturgy

Thaumaturgy
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

7  Attack:            Fire Darts, 2x Globe of PainPowerthrust,
                      Yoink!Slow DeathDrop Object 
4  Counter:           Negate NeutralFull Shield,
                      BacklashAnti-Anti
2  Energy:            2x 5 Energy
3  Item:              WizardbladeDaggerMaster Key
1  Neutral/Counter:   Invisible
Neutral:           DispelGravityPass Through Wall,
                      Seal DoorPick LockAround the Corner,
                      Rotate Sector


DESCRIPTION

One of the best, for some reasons. First of all, it's the most variable school of the entire game, with 22 different cards. The school provide to every aspect of turn and play, from attack to manage movement into the sectors. There are some item, a good number of energy cards, attack from different types, and the most powerfull counter ever; the counter maybe are the real reason to choice this school, because you can nullify enemy's attack, give them back, and also counter the counter, for secure that your attack will be done. The only things you can think with those 24 cards it's the best interaction with other schools.

 PLAYSTYLE

Variability, strategic, must be well known to play it at best.


MOST VALUABLE CARDS


COMBINATIONS

Combos with other cards and schools are maybe the very difficult part when you choose Thaumaturgy, because this school it's variable and balanced so well that it don't really need other cards. For this reason the best combination deck it's the utopic 3-copies of Thaumaturgy deck.




The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Mutation

Mutation
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

2  Attack:            Heave-Ho, Disease 
2  Counter:           2x Featherweight
3  Energy:            5 Energy, 2x 4 Energy
2  Neutral/Attack:    2x Stretch,
1  Neutral/Counter:   Gnome Form
14 Neutral:           Golem formBig Man FormSlime Form,
                      Werewolf FormMad DashStrenght,
                      2x Adrenaline, Dispel, 2x Extra Arms,
                      2x WallivoreMist Body


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.