Wiz-War Mastered blog born in 2014 by a group of player fan of this game for share with others the passion of this game. Our first goal was to publish the entire Card Game's list, and after to publish every single card, following similar portal about famous CCG games such as Magic the Gathering, Pokemon, Yu-Gi-Oh and others...
We do all this work for free and because we like, that's explain why we had never wanted to make money with the blog, i.e. with Ads, or became famous online personally. We post single post or stuffs only with the mission of share info, opinion and rule's clarifications to the player, and not to give free the magnificent work of Tom Jolly or Fantasy Flight.
It's important to say that because we think the work of other must be respected, and we don't want to damage it, so we invite you to keep this blog only for what it is, an information portal.
After that, and after a lot of games played through the years, we start to think about customization and for more complex games. Our community also play RPGs like D&D and Pathfinder, so it was easy to think that Wiz-War can be more funny with implementation of stories and quests. But the goal isn't so simple to achieve, because we don't want to change any rule of game, but we must calibrate custom stuffs on these.
The first and easier way to play uncommon matches was changing the map of field, and we start using some of "ancient" d&d maps from earlier 2000s. The result was so great that we start a research of other old stuff. We found easy to play in other maps, and the absence of strict corridors make LOS very powerful, while Same-Sector needs instead a custom rule for work on a map without them.
Another customization, more common even in other communities, focus on painting miniatures. In a period where we start to play with GW's Warhammer Age of Sigmar, we start also to paint Wiz-War miniatures, and at the same type we take AoS miniatures into our custom plays.
So now we are focusing on these 2 ways, one following the original game rules and mechanics, and the opposite one where custom rules, maps and stuffs add something to the basic game, thanks to a not perfect but free rules that permit a lot of transformation and add-on, something very difficult to find in modern games.
We hope you all can appreciate our work, and we hope author and publisher allow us to continue to publish online because, like we say before, we do all this work for free, and only for the love we have for this great game.
Heard that a new Wiz war game was releasing soon and was a t print? True? Any info you are able to share?
ReplyDeleteyou are not the first one that tell me that. all i know it's the fact that Tom Jolly is working on a new version, and that FFG months ago drop the rights to publish wiz-war anymore. i take my eyes open, if some of us (both me and you) find some news alert others.
Deletehope to see this game again
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