VRANDALL, THE FALLEN HAMMER
Human Boss
HP 15+(8*P)
AP 2
MV 3
PD 2
MD /
Version: Beta
ACTIONS
HAMMERSLAM
AP - 1 / Adjacent
Target wizard or creature suffers physical damages equal to a roll die plus 1 (1d4+1).
SABER SLASH
AP - 2 / Special
Choose 1 direction. Every creature or wizard placed in the front square and the 2 adjacent square start from this suffers 3 physical damages.
SHIELD UPPERCUT
AP - 1 / Adjacent
Target wizard or creature suffers 2 physical damages. After that, the target it's moved back up to 3 squares in straight line. If a wall or other obstacle block or interrupt that movement, target wizard or creature suffers additional physical damages equal to the number of squares that target cannot move.
INTIMIDATE
AP - 1 / Same-Sector
Every wizard or creature in the same sector of Vrandall gain 1 stun token. This attack can be avoided on a result of 4 on a roll die.
TITAN HAMMER
AP - 2 / Special
Every wizard or creature in an area of 3 radius square from Vrandall suffers2 physical damages and gains 2 stun tokens. During target wizards or creatures next 2 turns, they lost 1 base movement point. Obstacle like walls and other objects doesn't reduce the area of this action's effect.
Every dropped object are destroyed, and Vrandall suffers 2 damages by this action. If Vrandall have less than 3 Life Points, it cannot do this action.
ID HISTORY
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