Wednesday, October 1, 2014

Mentalism - Neutral/Counter - Pain Link

Pain Link


While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter

Card Type:      Neutral / Counter
Card Duration:  Temporary
Range:          Caster
Energy supply:  none

Can be Countered



Note: none



Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add



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Mentalism - Energy - 4 Energy

4 Energy



*used to boost movement or spell's energy






Card Type:      Energy
Card Duration:  Instant
Range:          none
Energy supply:  4

Cannot be Countered



Note: none



Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mentalism - Counter - Absorb Spell

Absorb Spell



Cancel 1 target spell being cast. Them take the cancelled spell card and add it to your hand. Discard any Magic cards used to boost the cancelled spell.



Card Type:      Counter
Card Duration:  Instant
Range:          Anywhere
Energy supply:  none





Note: 
 HOW TO USE  after declaring a spell of any origin and category, or after declaring use of energy cards that boost this spell energy, you can play this card from your hand. Target spell cast by an opponent, and any effect done by the target spell become cancelled, and you draw the spell's card from target opponent's hand.

 ADD  when target player uses Add to boost spell's energy with 2 energy cards, you can play Absorb spell and choose to target the main spell casted by this player or Add. If you do, energy cards used to boost spell's energy in this way come back to target players hand, and he or she can boost spell's energy by using only 1 energy card.

 INEFFECTIVE  on Counter spell (they aren't cast normally) and Item cards (that are not spell cards)

 COUNTER  you can counter target Absorb Spell targeting you only with Anti-Anti.



Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mentalism - Counter - Shield

Shield



Reduce damage being dealt to you from a single source by this spell's energy plus 2.




Card Type:      Counter
Card Duration:  Instant
Range:          Caster
Energy supply:  2





Note: 
 ENERGY  remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point.

 SOURCE  this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them.

 COUNTER  you can counter target Shield targeting you only with Anti-Anti.



Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add

Version: Conjuring / Mentalism



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Mentalism - Attack - Brain Burn

Brain Burn



Target wizard may discard any number of cards from this hand (including any of maintained spells) that be desires. The target then suffers magical damage equal to the number of cards left in his hand (including any of maintained spells, but excluding carried items).

Card Type:      Attack
Card Duration:  Instant
Range:          Line of Sight
Energy supply:  none

Can be Countered



Note: none



Psychic Storm, Share Life, Thought Steal, Powerthrust, Mental Force, Brain Burn, Shield, Absorb Spell, 4 Energy, Pain Link, Teleport, Pick Lock, Shatter, Meditate, Astral Projecton, Add



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.