RA
Ancient Egypt God
HP 15+(10*P)
AP 3
MV 2
PD /
MD /
SZ Large
Version: Alpha
SPECIAL
PHYSICAL DEFENSE - IMMUNE
A wizard or a creature with this special value are totally immune to any physical attack. When targeted by a physical attack, target wizard or creature doesn't suffer any damage, both active and passive (i.e. consequence like stun token, movement reduction, etc...)
ACTIONSA wizard or a creature with this special value are totally immune to any physical attack. When targeted by a physical attack, target wizard or creature doesn't suffer any damage, both active and passive (i.e. consequence like stun token, movement reduction, etc...)
SOLARBEAM
AP - 1 / LOS
Chose a square in the <LOS>. Any wizard or creature placed in every square passed through by the <LOS> to the target square, suffers 1 magical damages, then they can roll a die. On a result of 4, they gains instead 1 life point; on a result of 1, they suffers 2 magical damages instead.
SUMMON OBELISK
AP - 1 / LOS / Cannot be done if [God]'s HP < (10+P)
Choose an empty square. Place in that square an Obelisk Token and place 5 energy tokens on it. Anytime a wizard or creature cast a spell that target one [God] in the same sector/room of the Obelisk, discard one energy token. Target spell it's cancelled. When you discard the last energy token, the Obelisk fall down, so remove it from the field. Obelisk it's a Totem: it takes 1 crack to be destroyed and it can be dispelled. When it happens, if there are 1 or more energy token left on the Obelisk, each wizard or creature in the adjacent squares suffer an amount of magical damages equal to the number of energy token left on it. When a [God] perform this attack, it suffers 5 unavoidable damages.
ANCIENT CALL
AP - 2 / Same-Sector
Any wizard or creature placed in the same sector suffers 2 magical damages and 2 stun token. In addiction, all carried item fall down on floor, and all magic stones are destroyed.
GLOBE OF LIGHTBOLT
AP - 2 / Same-Sector
Give a number to each wizard or creature placed in the same room (use a d6 if there are more than 4 targets), then roll a die a number of times equal to 1 plus the number of players playing the match. For each bolt, target wizard or creature suffers 2 magical electric damages, and one of it's magic stones are destroyed, per it's decision.
THE REVENGE OF RA
AP - 3 / LOS / Cannot be performed if [God]'s HP > (10+P) / Only Once
Any wizard or creature in the <LOS> of the [God] suffers 5 magical damages and 2 stun token, then it roll a die: on a result of 3, it lost all maintained spell and all carried item are destroyed; on a result of 4, it discard all the hand.
ID HISTORY
Illustration made by Il Segno di Ayvlis, pubblished by Wiz-War Mastered under artist's permission. Any unauthorized copy or other usage are severely forbidden.