Mist Body
Transformation
You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You cannot attack or be attacked. Touched object and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Card Type: Neutral
Card Duration: Temporary
Range: Caster
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical,
is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported,
or affiliated with Fantasy Flight Games or the author Tom Jolly.
Thursday, July 31, 2014
Elemental - Neutral - Stone Spikes
Stone Spikes
While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object, wizard, or creature in LOS for 3 physical damage. Spikes shatter and vanish after they hit.
Card Type: Neutral
Card Duration: Temporary
Range: Caster
Energy supply: 2
Can be Countered
Note:
HOW TO PLAY Casting this spell grants you a special attack until this spell lasts (Temporary). This special attack it's described in the text. Using this attack instead of normal punching physical attack it's your choice. After this spell's effect lasts, you cannot use further.
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object, wizard, or creature in LOS for 3 physical damage. Spikes shatter and vanish after they hit.
Card Type: Neutral
Card Duration: Temporary
Range: Caster
Energy supply: 2
Can be Countered
Note:
HOW TO PLAY Casting this spell grants you a special attack until this spell lasts (Temporary). This special attack it's described in the text. Using this attack instead of normal punching physical attack it's your choice. After this spell's effect lasts, you cannot use further.
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Neutral - Windrider
Windrider
Move in a straight line (not diagonally) as far as you like, ignoring any object (except for walls, doors, and stone blocks) while moving. You suffer the effect of any objects in the square where you end this move. Moving this way costs 0 movement points.
Card Type: Neutral
Card Duration: Instant
Range: Caster
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Move in a straight line (not diagonally) as far as you like, ignoring any object (except for walls, doors, and stone blocks) while moving. You suffer the effect of any objects in the square where you end this move. Moving this way costs 0 movement points.
Card Type: Neutral
Card Duration: Instant
Range: Caster
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Neutral - Stone Block
Stone Block
Creation
Create a solid stone block in 1 empty square. This stone block completely fills the square, blocking LOS and movement through the square. This block takes 8 cracks to destroy and is not a wall.
Card Type: Neutral
Card Duration: Permanent
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Creation
Create a solid stone block in 1 empty square. This stone block completely fills the square, blocking LOS and movement through the square. This block takes 8 cracks to destroy and is not a wall.
Card Type: Neutral
Card Duration: Permanent
Range: Line of Sight
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Neutral - Destroy Wall
Destroy Wall
Destroy either a 1-square-long section of target wall or 1 target door.
Any wizard or creature adjacent to target wall (or door) suffers 2 physical damage. This spell is not an attack and cannot be evaded.
Card Type: Neutral
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered
Note: the damage that occours by ending this spell cannot be evaded but can be countered with card that prevent damages.
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Destroy either a 1-square-long section of target wall or 1 target door.
Any wizard or creature adjacent to target wall (or door) suffers 2 physical damage. This spell is not an attack and cannot be evaded.
Card Type: Neutral
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered
Note: the damage that occours by ending this spell cannot be evaded but can be countered with card that prevent damages.
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Neutral - Create Wall
Create Wall
Creation
Create a 1-square-long section of stone wall on a target border line between 2 squares. Stone walls take 5 cracks to destroy.
Create wall cannot be cast on a corder line that is already occupied (i.e., there cannot already be a wall or door there).
Card Type: Neutral
Card Duration: Permanent
Range: Line of Sight
Energy supply: none
Can be Countered
Note: Line of Sight on this spell it's inteded for the square where you want to create wall, so apply normal LOS rules.
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Creation
Create a 1-square-long section of stone wall on a target border line between 2 squares. Stone walls take 5 cracks to destroy.
Create wall cannot be cast on a corder line that is already occupied (i.e., there cannot already be a wall or door there).
Card Type: Neutral
Card Duration: Permanent
Range: Line of Sight
Energy supply: none
Can be Countered
Note: Line of Sight on this spell it's inteded for the square where you want to create wall, so apply normal LOS rules.
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Neutral - Fog
Fog
Global
Blanket the entire game board with thick fog. While this spell lasts, wizards and creatures cannot trace LOS farther away than 1 square. All wizard have LOS to Global spells for purposes od dispelling on countering them.
Card Type: Neutral
Card Duration: Temporary
Range: Anywhere
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Global
Blanket the entire game board with thick fog. While this spell lasts, wizards and creatures cannot trace LOS farther away than 1 square. All wizard have LOS to Global spells for purposes od dispelling on countering them.
Card Type: Neutral
Card Duration: Temporary
Range: Anywhere
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Neutral/Counter - Flood
Flood
Global, Water
Flood the entire game board with ankle-deep water, ending all Fire spells and destroying all Fire items Fire objects. While this spell lasts, Fire spells and Fire items cannot be played. When attacked, you may cast this spell as a counter. All wizard have LOS to Global spells for purposes of dispelling or countering them.
Card Type: Neutral / Counter
Card Duration: Temporary
Range: Anywhere
Energy supply: none
Can be Countered
Note: one
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Global, Water
Flood the entire game board with ankle-deep water, ending all Fire spells and destroying all Fire items Fire objects. While this spell lasts, Fire spells and Fire items cannot be played. When attacked, you may cast this spell as a counter. All wizard have LOS to Global spells for purposes of dispelling or countering them.
Card Type: Neutral / Counter
Card Duration: Temporary
Range: Anywhere
Energy supply: none
Can be Countered
Note: one
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Neutral/Counter - Wall of Fire
Wall of Fire
Fire
Create a 1-square-long barrier of fire on a target border line between 2 squares. Any wizard or creature passing through Wall of Fire suffers 4 magical fire damage. This spell is not an attack and cannot be evaded.
-or-
Counter any target Water spell as it is cast, in which case the two spells cancel each other out.
Card Type: Neutral / Counter
Card Duration: Permanent
Range: Line of Sight
Energy supply: 2
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Fire
Create a 1-square-long barrier of fire on a target border line between 2 squares. Any wizard or creature passing through Wall of Fire suffers 4 magical fire damage. This spell is not an attack and cannot be evaded.
-or-
Counter any target Water spell as it is cast, in which case the two spells cancel each other out.
Card Type: Neutral / Counter
Card Duration: Permanent
Range: Line of Sight
Energy supply: 2
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Item - Fire Cloak
Fire Cloak
Fire
While carrying this item, you punch for an additional 2 magical fire damage. Any object, wizard, or creature that deals you damage from you square or an adjacent square suffers 2 magical damage after damaging you. If you suffer any water damage, Fire Cloak is destroyed and does non damage your attackers.
Card Type: Item
Card Duration: Permanent
Range: Caster
Energy supply: 2
Cannot be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Fire
While carrying this item, you punch for an additional 2 magical fire damage. Any object, wizard, or creature that deals you damage from you square or an adjacent square suffers 2 magical damage after damaging you. If you suffer any water damage, Fire Cloak is destroyed and does non damage your attackers.
Card Type: Item
Card Duration: Permanent
Range: Caster
Energy supply: 2
Cannot be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Energy - 4 Energy
4 Energy
*used for boost movement or spell energy
Card Type: Energy
Card Duration: Instant
Range: none
Energy supply: 4
Cannot be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
*used for boost movement or spell energy
Card Type: Energy
Card Duration: Instant
Range: none
Energy supply: 4
Cannot be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Energy - 5 Energy
5 Energy
*used for boost movement or spell energy
Card Type: Energy
Card Duration: Instant
Range: None
Energy supply: 5
Cannot be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
*used for boost movement or spell energy
Card Type: Energy
Card Duration: Instant
Range: None
Energy supply: 5
Cannot be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Counter - Wall of Earth
Wall of Earth
Momentarily raise a 1-square-long wall of dirt on a target border line between 2 squares. The wall blocks 1 attack that hits it, and then it collapses. The wall cannot block non-LOS attacks. Wall of Earth is immune to damage, and it blocks both LOS and movement.
Card Type: Counter
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered only with Anti-Anti
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Momentarily raise a 1-square-long wall of dirt on a target border line between 2 squares. The wall blocks 1 attack that hits it, and then it collapses. The wall cannot block non-LOS attacks. Wall of Earth is immune to damage, and it blocks both LOS and movement.
Card Type: Counter
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered only with Anti-Anti
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Attack - Waterbolt
Waterbolt
Water
Shoot a bolt of water at yourself or target object, wizard, or creature. The bolt deals magical water damage to the target equal to this spell's energy, or knocks the target (if mobile) back a number of squares equal to this spell's energy, or any combination of the two (the caster decides the combination). Any Fire spells affecting the target end, and any Fire object affected by Waterbolt is destroyed.
Card Type: Attack
Card Duration: Instant
Range: Caster / Line of Sight
Energy supply: 3
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Water
Shoot a bolt of water at yourself or target object, wizard, or creature. The bolt deals magical water damage to the target equal to this spell's energy, or knocks the target (if mobile) back a number of squares equal to this spell's energy, or any combination of the two (the caster decides the combination). Any Fire spells affecting the target end, and any Fire object affected by Waterbolt is destroyed.
Card Type: Attack
Card Duration: Instant
Range: Caster / Line of Sight
Energy supply: 3
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Attack - Lightning Bolt
Lightning Bolt
Lightning
Shoot a lightning bolt from your square in a straight, non-diagonal line for number of square equal to this spell's energy. The bolt deals 3 magical lightning damage to all wizard and creature it passes through them. If the bolt strikes an object that blocks movement, such as wall, it reverses direction, re-entering its current square and keeps moving. If a wizard or creature suffer any damage from this spell, it becomes stunned for 1 turn.
Card Type: Attack
Card Duration: Instant
Range: Anywhere (read text)
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Lightning
Shoot a lightning bolt from your square in a straight, non-diagonal line for number of square equal to this spell's energy. The bolt deals 3 magical lightning damage to all wizard and creature it passes through them. If the bolt strikes an object that blocks movement, such as wall, it reverses direction, re-entering its current square and keeps moving. If a wizard or creature suffer any damage from this spell, it becomes stunned for 1 turn.
Card Type: Attack
Card Duration: Instant
Range: Anywhere (read text)
Energy supply: none
Can be Countered
Note: none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Elemental - Attack - Fireball
Fireball
Searing flames inflict 5 magical fire damage to target object, wizard, or creature.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered
Note:none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Searing flames inflict 5 magical fire damage to target object, wizard, or creature.
Card Type: Attack
Card Duration: Instant
Range: Line of Sight
Energy supply: none
Can be Countered
Note:none
Fireball, Lightning Bolt, Waterbolt, Wall of Earth, 5 Energy, 4 Energy, Fire Cloak, Wall of Fire, Flood, Fog, Create Wall, Destroy Wall, Stone Block, Windrider, Stone Spikes, Mist Body
The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.
Bestial Forces - Coming Soon
After Malefic Curses, FFG annouces the 2nd expansion for Wiz-War called "Bestial Forces". In this espansion we can find other creatures and powerful object which allow our mages to use a lot of more magics for kill the enemies. But nothing more than the official note on FFG site can explain what we can find in the new expansion!
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