Creation Create 1 fragrant Rosebush in a target empty square. Rosebush block < LOS > and take 1 crack (or 1 fire damage) to destroy. Any wizard or creature who enters a square containing a Rosebush suffers 3 physical damage. This spell is not an attack and cannot be evaded
Card Type: Neutral Card Duration: Permanent Range: Line of Sight Energy supply: none
Creation Create 1 Thornbush in a target empty square. Thornbush block < LOS > and take 1 crack (or 1 fire damage) to destroy. Any wizard or crerature who enters a square containing a Thornbush immediately ends its turn, suffers 1 physical damage, and becomes stunned for 1 turn. This spell is not an attack and cannot be evaded. Card Type: Neutral Card Duration: Permanent Range: Line of Sight Energy supply: none
Creation Look at the 4 trap tokens and place them facedown on 4 different empty squares on the game board. Id an enemy wizard or creature enters a square with a trap token, flip the token faceup. If it shows a trap, the wizard or creature suffers 4 magical damage (this is not an attack). Then, discard all trap tokens and this spell ends. If the trap token is blank, discard it. If dispelled, each trap token must be dispelled separately.
Creation Fill 1 empty square with a cloud of dust that obscure sight. The Dust Cloud blocks < LOS >, and wizard and creature in the square have no < LOS > except to themselves and the Dust Cloud itself. Wizard and creature may enter the square normally, but each one attempting to leave the square must roll a die to randomly determine in which direction it moves. A die result that cause the wizard or creature to bump into a wall costs 1 movement point, and the wizard or creature remains in the square. The target may try to move again as long as it has movement points to do so. Card Type: Neutral Card Duration: Permanent Range: Line of Sight Energy supply: none Can be Countered
Glue 1 target object or treasure in place. While this spell lasts, the glued target cannot be picked up or moved. This spell cannot be cast on a carried item or carried treasure.
Card Type: Neutral Card Duration: Temporary Range: Line of Sight Energy supply: 3
Creation Create 1 door on a target stone wall or border line between 2 square. Like a door in your home sector, it is locked for others, but not for you. If created adjacent to you, you may "hold it open" as it appears. Create Door cannot be cast on any type of wall other than a stone wall.
Card Type: Neutral Card Duration: Permanent Range: Line of Sight Energy supply: 2
Can be Countered
Note: Create Door cannot be casted on Border Wall even if it's a border between of 2 sectors or not.
Creation Create a 1-square-long section of stone wall on a target border line between 2 squares. Stone walls take 5 cracks to destroy. Create Wall cannot be cast on a border line that is already occupied (i.e., there cannot already be a wall or door there).
Card Type: Neutral Card Duration: Permanent Range: Line of Sight Energy supply: none
Trinket Can be dropped in 1 empty square to fill that square with tacks. Any wizard or creature entering a square filled with tacks suffer 3 physical damage. This spell is not an attack and cannot be evaded. A wizard or creature starting its turn adjacent to a tack-filled square may spend its entire Move and Cast phase picking up the tacks to re-use later. If dropped tacks are affected di a Water spell, they are washed away and destroyed. Card Type: Item Card Duration: Permanent Range: Adjacent Energy supply: 3
Cannot be Countered
Note: You can pick up Tacks only in an adjacent square, not when you are IN a square with they.
Cast when a target wizard picks up 1 of your treasures. Ward deals 3 magical damage to the target and forces him to roll a die. On a result of 1-2, he drops the treasure.
Note: Ward deals damage indipendentment of the die roll's result. First you deal damage, than target roll a die. This spell can be used whenever a target pick up 1 of your treasures, both it pick up from original position in your home base or in any other square in the map.
Momentarily raise a 1-square-long wall of dirt on a target border line between 2 squares. The wall blocks 1 attack that hits it, and then it collapses. The wall cannot block non-< LOS > attacks. Wall of Earth is immune to damage, and it blocks both < LOS > and movement.
Card Type: Counter Card Duration: Instant Range: Line of Sight Energy supply: none
Can be Countered only with Anti-Anti
Note: This counter blocks only 1 attack, not spell. So multiple attacks like Fire Darts can damage the caster, but 1 of its attacks can be countered. This card is also playable when a wizard or creature move on the map by its natural movements or by spell. When the wizard/creature move by its natural movement spending mov's points, this spell reduce by 1 those points; whem its move by a spell, like Windrider, this interrupt the spell's effect.
Note: ENERGY remember that any spell's card have a base energy value of 1, so this spell, without using any energy card to boost, reduce the damage by almost 3 point. SOURCE this card reduce damage dealt by source, so not only spell but also traps, punch of other wizard or creature, any other effect that dealt damage. Multi-source damage dealt by spell or effect like Fire Darts can be reduce, but only one source per counter. So, for example, if 2 Fire darts are casted targeting you, with this counter you can reduce only one of them. COUNTER you can counter target Shield targeting you only with Anti-Anti.
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Momentarily create a heavy mallet to strike the target object, wizard, or creature for 4 physical damage. If a wizard or creature suffers any damage from this spell, it becomes stunned for 1 turn.
Fire Shoot a number of fiery darts equal to this spell's energy at target object, wizard, or creature. Each dart may have a different target, and/or multiple darts may strike the same target. Each dart deals 1 magical fire damage to its target. Each dart is a separate damage source and must be countered separately.
Card Type: Attack Card Duration: Instant Range: Line of Sight Energy supply: none
Can be Countered
Note: The card text explain that every dart is an attack, so Counter that reduce damage can affect only 1 dart. For counter this spell in its integrity you must play Counter cards that cancel spell, like Full Shield.
Here there are the Malefic Curses Card List! In this expansion we have 3 new schools, 1 more player playable, some new type of traps. In short time we give you the complete set of those cards.
Hexcraft
Attack Beguile Instant 3 Anywhere Attack Terrify x2 Instant 3 LOS Attack Stunning Gaze x2 Instant 3 LOS Attack Scourge x2 Instant LOS Attack Curse of Ice x2 Temporary LOS Attack Curse of Fire x2 Temporary LOS Counter Flux Shield Instant d4 Caster Counter Counter Curse Temporary 3 Anywhere Energy 6 Flash Energy x3 6 Neutral Hex of Pain x2 Permanent Same-Sector Neutral Hex of Teleportationx2 Permanent Same-Sector Neutral Hex of Amnesia x2 Permanent Same-Sector Neutral Hex of Lethargy x2 Permanent Same-Sector
Chaos
Attack Mind Meld Instant Anywhere Attack Chaos Shards x2 Instant d4 Anywhere Attack Prismatic Bolt x2 Instant d4 LOS Attack Prismatic Storm x2 Instant d4 Same-Sector Counter Yank! Instant d4 Anywhere Counter Dematerialize x2 Instant d4 Caster Counter Dispeleport Instant d4 Anywhere Counter Flux Shield Instant d4 Caster Energy d4+3 Random Energy d4 + 3 Energy d4+2 Random Energy x3 d4 + 2 Neutral Nevermind x2 Temporary d4 Caster Neutral Second Sight x2 Temporaty d4 Caster Neutral Chaos Claws x2 Temporary d4 Caster Neutral Prismatic Mist x2 Permanent d4 Caster
Necromancy
Attack Wraith Strike x2 Instant Same-Sector Attack Screaming Skull x2 Instant 3 Same-Sector Attack Drain Life x2 Instant Adjacent Attack Spectral Grasp x2 Instant 3 Adjacent Counter Yank! Instant 3 Anywhere Counter Ghost Shield x2 Instant Anywhere Counter Delay Death Instant 3 Caster Energy 5 Flash Energy x2 5 Energy 4 Flash Energy x2 4 Item Cloak of Shadows Permanent Caster Neutral Enervate x2 Temporary Caster Neutral Skull Servant Permanent LOS Neutral Bone Armor x2 Temporary Caster Neutral Boneyard x2 Permanent 3 LOS