Wednesday, April 19, 2017

Bestiary - Monster - Wolf

 
WOLF
Animal Monster

HP 5
AP 1
MV 5
PD /
MD /

Version: Alpha




BEHAVIOR

Wolf attack indiscriminately the players, mostly the first seen of they. They don't understand concepts such as strategy or pianification, they attack alone even in a group of 5 players. Wolf are aggressive until they die, and they never flee the ground.
  
 
ACTIONS
BITE
AP - 1 / Adjacent
Target wizard or a creature suffers 2 physical damages.


CHARGE
AP - 1 / LOS
Target wizard or a creature into the Line of Sight (LOS) of wolf suffers physical damages equal to 2 plus a roll die (1d4+2). The Wolf suffers itself 1 physical damage on a 3-4 as a result of a roll die (you roll the die). Wolf cannot perform this attack to wizard or creature placed in adjacent squares, and cannot move  after this attack. After this attack, Wolf moved to target's square.


ID HISTORY

Illustration made by Il Segno di Ayvlis, pubblished by Wiz-War Mastered under artist's permission. Any unauthorized copy or other usage are severely forbidden.


Bestiary - Monster - Rat

RAT
Animal Monster

HP 5
AP 1
MV 4
PD /
MD /

Version: Alpha


BEHAVIOR

Rats are chaotic creatures that attack without a scheme. During play, they change target every turn, and they move forward and back continuously. They use both attack without preference.

ACTIONS

SCRATCH
AP - 1 / Adjacent 

Target wizard or creature suffers physical damages equal to a die roll (1d4).

INFECTED FANG
AP - 1 / Adjacent
Target wizard or a creature suffers 1 physical damage, then it roll a die. On a result od 1-2, it gains also 2 stun tokens; on a result of 3-4, it become 
POISONED  for the next 3 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)

ID HISTORY


Monday, April 17, 2017

Bestiary - Enemy - Cursed Smith

CURSED SMITH
Human Enemy

HP 2*P
AP 1
MV 3
PD /
MD /

Version: Alpha


ACTIONS
THROW HAMMER
AP - 1 / LOS
Target wizard or a creature suffers 3 fire physical damages. Any effect applicable with fire-type damage source are also applied in this attack.


FLAMETHROWER
AP - 1 / Adjacent
Choose 1 direction of the 4. Any wizard, creature or object in the 2 square-line from the Cursed Smith suffers 3 fire magical damages. This action count as spell and can be countered as if it is an attack spell.


HOT SLAM
AP - 1 / Adjacent
Target wizard or a creature suffers 2 fire magical damages. On target's next Time Passes Phase, it roll a die. On a result of 3-4, target wizard or creature suffers 2 more fire magical damages.



EFFECTS

FLAME BODY
Any action or spell that nullify fire, affect also the Cursed Smith (i.e. Flood or Waterbolt)
 

ID HISTORY

Bestiary - Monster - Mummy



MUMMY
Undead Monster

HP 4+P
AP 1
MV 2
PD /
MD /

Version: Alpha




ACTIONS

DEATH BREATH
AP - 1 / Adjacent
Any wizard or creature in an adjacent square and the square back to it suffers 2 stun tokens, then you roll a die. On a result of 3-4, it become  POISONED  for the next 2 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)


DEATH TOUCH
AP - 1 / Adjacent
Target wizard or a creature suffer 3 magical damages. This attack cannot be evaded, countered or cancelled. Roll a die, on a result of 4 target wizard or creature suffers also 1 stun token.


BANDAGE WRAP
AP - 1 / Adjacent
Target wizard or a creature become wrapped for a number of turns equal to a roll die. Until this effect lasts, target wizard or creature cannot move for any reasons, and whenever it does any action, both physical attack or cast a spell, he or she must roll a die. On a result of 3-4, he cannot do the action. Any card played to perform that action are discarded. Bandages have 2 crack points to destroy it.

UNDEAD RECALL
AP - 1 / Caster
Mummy can call other undead. When used, roll a die. On a result of 4, you can summon under your control a permanent monster under the Bestiary's category of  UNDEAD MONSTER . The summoned creature is placed in a free, adjacent square; if not, in the nearest free square, per your direction.


ID HISTORY


Illustration made by Il Segno di Ayvlis, pubblished by Wiz-War Mastered under artist's permission. Any unauthorized copy or usage are severely forbidden.

Bestiary - Monster - Camel Spider

CAMEL SPIDER
Animal Monster

HP 1+1d4+P
AP 2
MV 3
PD /
MD /

Version: Alpha


ACTIONS
BITE
AP - 1 / Adjacent
Target wizard or a creature suffers 2 physical damages, then roll a die
. On a result of 3-4, it become  POISONED  for the next 2 turns (when a wizard or a creature is  POISONED , on it's Time Passes Phase, it suffer 1 unavoidable physical damage)

SPIDERWEB
AP - 1 / LOS
Target wizard or a creature its immobilized for a number of turn equal to a roll die plus 1. While immobilized, target wizard or creature cannot perform any action, both movement or casting spells, and cannot draw any card from deck or last any type of maintained spells. During target's time passes phase, roll a die. On a result of 1, this action's effect last.


HIDE
AP - 2 / Caster
Camel Spider hide itself from the playground for 1 turn. While hidden, Camel Spider cannot be targeted by attacks or spells of any type, and it's not present yet on board. Place a "Camel Spider Token" where was it. On its next turn, it appears during its Time Passes Phase in an empty square up to 2 from the previous (diagonally permitted). Camel Spider cannot hide itself when in Giant Form.



EFFECTS

GIANT FORM
When Camel Spider's Life (Hit Points) it's equal to 8 or greater, it become Giant Camel Spider. When Giant, it block both LOS and movement between it, cannot hide itself, and "Bite" attack deals 5 physical damages instead of 2 ( POISONED  effect work normally).
 

ID HISTORY