Sunday, August 21, 2016

School's Overview - Mentalism

Mentalism
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

10  Attack:           Psychic Storm, Share Life,
                      2x Thought Steal, 2x Powerthrust,
                      2x Mental Force, 2x Brain Burn 
2  Counter:           ShieldAbsorb Spell
1  Energy:            4 Energy
3  Neutral/Counter:   2x Pain LinkTeleport
8  Neutral:           Pick LockShatter, 2x Meditate,
                      2x Astral Projecton, 2x Add


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Elemental

Elemental
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

7  Attack:            3x Fireball, 2x Lightning Bolt, 2x Waterbolt
2  Counter:           2x Wall of Earth
3  Energy:            5 Energy, 2x 4 Energy
1  Item:              Fire Cloak
2  Neutral/Counter:   Wall of Fire, Flood
Neutral:           Fog, 2x Create Wall, Destroy Wall,
                      Stone Block, 2x Windrider, Stone Spikes,
                      Mist Body



DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

Saturday, August 20, 2016

School's Overview - Conjuring

Conjuring
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

4  Attack:            Fire Darts, 2x Ka-Bong!, Swap 
5  Counter:           Negate Neutral, 2x Shield, Wall of Earth, Ward
3  Energy:            5 Energy, 2x 4 Energy
1  Item:              Handful of Tacks
11 Neutral:           Dispel, Create Wall, Create Door,
                      Around the Corner, Glue, Dust Cloud,
                      Booby Trap, 2x Thornbush, 2x Rosebush


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - Alchemy

Alchemy
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

3  Attack:            Stone Dead, Acid Bath 
1  Counter:           Fool's Gold
2  Energy:            5 Energy, 4 Energy
16 Item:              Boomstone, Universal Solvent, Null Powder,
                      Bloodshard, Powerstone, Speedstone,
                      Mightstone, Lifestone, Spellstone, Brainstone,
                      Visionstone
2  Neutral:           Homunculus, Add


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.

School's Overview - White/Black Cantrip


White/Black Cantrip
Wiz-War Base Game

 

   SCHOOL'S ROSTER  

Attack:            Zot!, Drop Object
2  Counter:           Negate Neutral, Full Shield
1  Energy:            6 Energy
1  Item:              Large Rock
6  Neutral:           Dispel, Create Wall, Destroy Wall, Pick Lock,
                      Around the Corner, Rotate Sector


DESCRIPTION

Those 2 Basic schools must be in every deck you make. They provides cards for do easiest action during play. The school is balanced and keep on focus


 PLAYSTYLE


MOST VALUABLE CARDS



COMBINATIONS



The information presented on this site about Wiz-War, both literal and graphical, is copyrighted by Fantasy Flight Games and the author, Tom Jolly. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games or the author Tom Jolly.