Showing posts with label customization. Show all posts
Showing posts with label customization. Show all posts

Friday, January 2, 2026

Wiz-War Mastered Updates

 As announced just a couple of weeks ago, I come back working on the project. To trace every progress made so far, and things that I plan to do, I wanna give you the roadmap which I promise I upload regularly. I'm considering to make also single post for big updates, so stay tuned. For now I'll stuck on simple list of things, I'm considering to put everything on a table using html.

Legend: Green text is what I've done, Red text is what I've planned, Yellow text for what I've started doing.

   last update: 11st January 2026

Website general updates and Wiz-War Mastered Project

  • Open Instagram profile > https://www.instagram.com/wizwar.mastered/
  • New overall website graphic
  • Contact people who share the same passion and collaborate
  • Open this project to older versions and different languages
  • Help me buy older version at fair price

Wiz-War 9th edition

  • Buying and unboxing the game
  • Complete card scans (eng)
  • Rules review after a match

Wiz-War 8th edition

  • Complete card scans (eng)
  • English card post with rules deep explanation (10%)
  • Complete card scans (ita)
  • Complete card scans (jpn) *personal dream*

Wiz-War Mastered Customization

  • Chosen Adobe Illustrator as main map generator software (I have a CC sub and I don't cope with online generators)
  • Downloaded a basic texture set
  • Set the template
  • Upload all the texture I need (floors, walls, objects)
  • Generate the first test map
  • Create a Database for manage Scenario and Creatures (20%)
  • Write the first Scenario Pack


Sunday, October 14, 2018

Mods - Scenario - Mystic Forest - The Temple into the Forest

MYSTIC FOREST
THE TEMPLE INTO THE FOREST
SCENARIO



DOWNLOAD THE PRINTABLE PDF

In this scenario, you can find the perfect battleground both for your regular matches or deathmatches. The four chambers contain each one a treasure chest, useful for gain more spells. The Trapdoors can change players strategy, helping or damaging it, the big central well restore your energy, but don't abuse it, or you find hard to pay the offers for such great benefit. 

All of this placed in a very open map, without obstacles of Line of Sight except of the chamber's walls. Each player start in a corner that choose itself, draw your hand of cards and start the fight!

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SCENARIO MANUAL

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Trap Doors


There are 8 Trapdoors on the field. Each time a wizard or creature pass through one of this trap, it must roll a die, then it apply an effect depends on die’s result:

1 - A hot steam cloud explode in the air. Target wizard or creature take 2 phisical damage, then come back 1 square. It turn ends immediately. Target wizard gain 1  DOORKEY

2 - Target wizard or creature become tangled by vegetable tentacles. It cannot move as long as those tentacles are destroyed. Tentacles take 2 crack or 1 fire damage to be destroyed.


3 - Target wizard or creature it’s teleported in the Trapdoor in front of it on the other side of the map. If another wizard or creature it’s placed on the arrival square, the teleport fails and the wizard or creature that activate the trap suffers 2 phisical damages and gains 1 stun token.

4 - Target wizard found and gain 1 DOORKEY 
 

Wall Doors


The doors placed of walls are permanently closed, and can be open by any wizard or creature with a DOORKEY or item that open doors normally (like Pick Lock). Doors take 3 crack to destroy. When destroyed, target wizard or creature suffers 3 magical damages.



Holy Well of Fresh Water


The well block movement through it but don’t block Line of Sight (<LOS>)

When a wizard is adjacent this well, it can choose to drink the water to regain life points. Drinking from the well gains you 5 life points and 1 WELL TOKEN.

To drink from the well, you must before pay an offer discharging spell cards from your hand. The number of spell card you must discharge to drink the water is equal to 1 + N° of WELL TOKENS you have (i.e. if you have 2 WT, you must discharge 3 cards). If you cannot afford the offer, you cannot drink from the well. Drinking from the well it’s not an attack, and your turn ends immediately.



Treasure Chests


Each time a wizard is in a square with a treasure image, it can open the chest; target wizard draw 5 cards (apply normal rules about drawing a cards), then place a personal token on it. Chests can be opened only once. A wizard can open any number of chests.
 

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