Sunday, January 11, 2026

9th edition UNBOXING and first touch

After more than 2 years, I've finally decided to buy the 9th edition. I know, I'm late but I don't play boardgames as 10 years ago, and I've read mixed reviews about this edition. Before going into deep, let's say something:

THIS IS NOT A REVIEW OF THE GAME, I HAVEN'T READ RULES YET

That said, since I buy it I want to express my thoughts trough the whole process, so lets take the game out of the box. I don't have much expectations, because the game is published by Steve Jackson Games instead of Fantasy Flight Games, and this will affect many aspects of the game components.

First of all, the game's illustrations are totally different from the 8th ed., but this would be noticed so much because, as you will see, there aren't many illustration in the whole game.


THE BOX

Many people complained about a minor quality of materials, and I must admit this would come out as soon as you touch the box. It's smaller that the 8th ed. and covered in a gloss paper instead of rough (something you are going o see in almost any piece of the game). 

Into the box we find the usual 1/3 hole that obviously is too tight for the components once you pull out from paper dies. Luckily you can turn its side and gain 2 spaces. 

In this edition they don't provide you with plastic bags, not a big deal but considering the cost of these it improve the feeling of poor quality.

In the box you'll find:

- a rulebook

- 6 two-sided boards

- 6 life dials

- 119 cards

- 2 paper sheets with every counter

- 8 colored bases (char) + 6 black ones (portals)

- a 4/8-faced die + 6 six-faced dice

You may notice I didn't mention miniatures, and you are right, there are not miniatures in this edition!


MAP BOARDS AND CHARACTERS

I wanna tell you some good news, in case you feel demotivated: the boards are great. They have little changes, and someone could miss the old, darker and personal boards with that great magic circle inscribed. But, let me say, these boards feel way more "old style" in a 80s fashion that suit perfectly for Wiz-War, since it was conceived in 1985. I also like the fact they are blank, so you can easily choose one, place your character token in the central hole, and that would be your board from now on.

They maintain the classic double side with one focused on paths and one targeted at a strong 9x9 "house". Treasure, walls and doors seems work as we know it, so I don't expect many difference in rules. Since the box is likely as big as old expansions ones, I believe they are of the same size.


Speaking about character, the first thing you will notice is there are 8 different ones from which choose yours. I like the different colors and the symbol they assigned each one, while the illustrations appear a little stereotypical and less powerful than the other. One big downside: they are paper made. You will not find any sort of miniature, and this could ruin your experience; ok, you can bring any fantasy miniature you want into the game, but really this is something really sad to see, and it will be the staple point of finding this version "cheap".






RULEBOOK, CARDS AND TOKENS

I'll cover the new rules in a specific post, and I'm going to scan cards to provide you the whole set as I've done for the 8th rd., but I must tell you I hoped for something different. The cards are just text without any image, and this could give you the original feeling of this game like in the 90s, but there are no symbols too, nor about target and timing, nor about schools (which I believe they have cancelled, since there is no clues into the deck). What I think are energy cards don't even say that, as they are just big numbers without any other text.

But what really grinds my gear (cit.) is the rulebook. Although the text seems pretty decent, they just put 3 images of boards and one for both tokens and cards. The booklet itself is a 6 pages foldable flyer, not a bad choice for a small format, but in a letter/A4 like is really far from good to handle in your hands. It also scares me that in 6 pages you are supposed to learn a complex game like wiz-war, so I fear the rules they have been shortened. Where this will take us?

I don't have much to say about tokens, since they are the less changed components. I'm really curious about the six faced dice you find in a vibrant, light green, but what really catch my attention is the new 4/8 faces purple die, which at first I believed to be just an 8 one.

The last but not the least, bigger life dials, blank as the boards, and some plastic bases, mandatory since all those paper pieces, complete the set, with 2 more portals to work with in a bigger map.

CLOSING THE BOX AGAIN

It's early to say the good or the bad of the game. We loved 8th ed. in every aspect, from rules to miniatures, to outstanding graphics and illustration, so it was already a challenge cope with that quality and I didn't expect this 9th ed. to be better, but for as I have watched, it doesn't come near too. Will this game be more friendly to casual players? It will be less enjoyable? Could we pretend the cheaper quality doesn't affect the overall experience? Will we see...

WHAT I LIKED AS FAR

  • colorless map boards
  • 8 different characters, each one in a different color flavors, 2 more that total players count
  • no energy tokens, who have ever used it in 8th ed.?
  • a brand new 4/8 sides die

WHAT I'VE ALREADY DISLIKED

  • rulebook, sorry it feels really bad
  • overall graphic, no effort in bringing some illustration in the game
  • no magic schools? everyone has to draw from a standard deck? no personalization? what did I open this portal for???




Friday, January 2, 2026

Wiz-War Mastered Updates

 As announced just a couple of weeks ago, I come back working on the project. To trace every progress made so far, and things that I plan to do, I wanna give you the roadmap which I promise I upload regularly. I'm considering to make also single post for big updates, so stay tuned. For now I'll stuck on simple list of things, I'm considering to put everything on a table using html.

Legend: Green text is what I've done, Red text is what I've planned, Yellow text for what I've started doing.

   last update: 11st January 2026

Website general updates and Wiz-War Mastered Project

  • Open Instagram profile > https://www.instagram.com/wizwar.mastered/
  • New overall website graphic
  • Contact people who share the same passion and collaborate
  • Open this project to older versions and different languages
  • Help me buy older version at fair price

Wiz-War 9th edition

  • Buying and unboxing the game
  • Complete card scans (eng)
  • Rules review after a match

Wiz-War 8th edition

  • Complete card scans (eng)
  • English card post with rules deep explanation (10%)
  • Complete card scans (ita)
  • Complete card scans (jpn) *personal dream*

Wiz-War Mastered Customization

  • Chosen Adobe Illustrator as main map generator software (I have a CC sub and I don't cope with online generators)
  • Downloaded a basic texture set
  • Set the template
  • Upload all the texture I need (floors, walls, objects)
  • Generate the first test map
  • Create a Database for manage Scenario and Creatures (20%)
  • Write the first Scenario Pack


Saturday, December 20, 2025

Rebirth of this project

Good evening everyone, how's going?

It has been a lot of time since my last post (or any type of action) on this site/blog. I know, the game it's almost an old piece of junk for many people. But, if you are reading this post on this site, I believe you are some who really enjoyed the game and you found this website because you are interested in playing it still today.

The bad news is the game it's not the same we knew 10 years ago. There is now a 9th edition with a new company behind it (which I still haven't tested yet), and this game didn't received the 3rd expansion we all hoped to see.

The good news is I'm currently working in some adventure and campaign following the tests of custom match I've done almost 5 years ago. It's not a small job, I haven't as much as free time as before, but I really wanna try to do it. I'm also considering to give this "portal" a brand new graphic, but one thing a time. 

Firstly, I have to thank you deeply, because any effort made to create this place is done because I still see, in 2025, people passing here and reading card posts. So yes, your interest will pay off.


SEE YOU SOON, WIZARDS!



Friday, January 1, 2021

Can 2021 be the year of fresh air on this game?

Hi everyone. We don't meet since last year, i'm very sad about the empty of contents in this blog, and i want to really apologize you.


I'm writing that because in the last days, a lot of interest about Wiz-War come back. Everything starts when a fan wrote me on our Facebook Page. She wanted to find a copy of Malefic Curses expansion (wich btw is very sad to see it's out of stock everywhere) and she asked me help to find it. Besides that fact, what i was really amazed was the good reviews i received on our work, and seeing that there are still people that, in 2020, want to play wizwar, and find this blog, and find it really good, it's something that warm my heart in a way you can't image.

I made this blog/site in a moment when i played boardgames so much with my own club, that i was creating everything around that. Today the blog has more than 80.000 visit, in 6 years, and i found it incredible. This is the reason behind my effort to take care of it another time. I really want to make something people can see through while thinking about the game.

Speaking on something real, it seems like Tom Jolly is working on a new version of the game. FFG some months ago drop the publishing of the game (and i think the right to do it too), so we really hope this year we can see something new. Personally, i found the FFG edition a great one, and i really miss a 3rd expansion to complete the whole game. But i'm curious about the new project.

I saw a lot of spam in a page with tons of comments from what i think are hacked accounts. I work to clean that page so now you can see normally. I also figure out your comments way more time after you wrote, sorry for my no-response in the past, i promise i check the blog more frequently.

I really want to do something live on Twitch and publish videos about the game on Youtube through my personal accounts. We are still really small, so sorry if i use it although a dedicated one. 

I thinks for today we are done. I want to really wish you a great new year, and i hope we can meet one day somewhere.


Stay Tuned!


Friday, April 10, 2020

Play Wiz-War with the whole World!!!

Yeah, we know it's a lot of time we don't write anything here, but the blog still work well, a lot of people wrote us on our Facebook Page about the game, and the fact they found this blog very useful.

The stats doesn't lie: we have almost reached over 75.000 views!!! We love your passion and feedback, so i want to keep alive this site as an info point for the enthusiasts of this great game.

Today i want to speak about a great, well-made project that the creator share on our page. If you don't know, on the popular online gaming platform Steam there is a sandbox called Tabletop Simulator, where you can find a lot of licensed games; similar to another popular portal like Boardgame Arena, you can download it and then you can add some games that brake the market in the last years.





But as usual for Steam games, a great part of its success it's the Workshop, where you can find a lot of handmade contents called MOD. These are add-ons that permit to play, in the case of Tabletop Simulator, a lot of more games, made by users for free.




We are really happy to let you know that 2 creator, Kian and Medessec, made a mod for play Wiz-War in it. The mod is very well done, and the accuracy of the game's content is stunning. You can find all the cards, token and other equipment you need to play this classic game. Everything is made with passion and respect for the original.





A lot of people had already subscribed it, and we are sure that they love it. A virtual version of boardgames is always a great solution to play with it when you can't play "physically", and in that case we are so happy to have a chance to do it with our loved game, so if you love the game give a chance to it virtually and let us, and the creator, to know what you think about it.